Here is a list of all documented functions with links to the class documentation for each member:
- i -
- init() : fge::vulkan::Context
- initialize() : fge::anim::AnimationManager, fge::audio::AudioManager, fge::font::FontManager, fge::manager::BaseManager< TData, TDataBlock >, fge::shader::ShaderManager, fge::texture::TextureManager
- initSocket() : fge::net::Socket
- initVolk() : fge::vulkan::Context
- initVulkan() : fge::vulkan::Context
- Instance() : fge::vulkan::Instance
- invalidate() : fge::net::rules::ChainedArguments< TValue >
- IpAddress() : fge::net::IpAddress
- isBlocking() : fge::net::Socket
- isBound() : fge::ObjectData
- isClass() : fge::ObjectData
- isEventType() : fge::Event
- isForced() : fge::net::NetworkTypeBase
- isFrameValid() : fge::Animation
- isGidContained() : fge::TileSet
- isGroupValid() : fge::Animation
- isHorizontalFlipped() : fge::Animation
- isKeyPressed() : fge::Event
- isLoop() : fge::Animation
- isMouseButtonPressed() : fge::Event
- isPaused() : fge::Timer
- isPendingPacketsEmpty() : fge::net::Client
- isRecursive() : fge::GuiElement, fge::GuiElementRecursive
- isReverse() : fge::Animation
- isValid() : fge::net::Socket, fge::ObjectData, fge::Scene
- isWatchingEvent() : fge::net::ClientList, fge::Scene