FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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fge::net::Socket Class Referenceabstract

A base class wrapper for low-level network functions. More...

#include <C_socket.hpp>

Inheritance diagram for fge::net::Socket:
fge::net::SocketListenerTcp fge::net::SocketTcp fge::net::SocketUdp

Public Types

enum  Type { TYPE_UDP , TYPE_TCP , TYPE_LISTENER_TCP }
 The possible types of sockets. More...
 
enum  Error {
  ERR_NOERROR = 0 , ERR_SUCCESS = ERR_NOERROR , ERR_DONE = ERR_NOERROR , ERR_PARTIAL ,
  ERR_NOTREADY , ERR_DISCONNECTED , ERR_REFUSED , ERR_ALREADYCONNECTED ,
  ERR_ALREADYUSED , ERR_TOOMANYSOCKET , ERR_NOTINIT , ERR_INVALIDARGUMENT ,
  ERR_UNSUCCESS , ERR_UNKNOWN = ERR_UNSUCCESS
}
 The error codes. More...
 
using SocketDescriptor = int
 

Public Member Functions

Type getType () const
 Get the type of the socket.
 
IpAddress::Types getAddressType () const
 Get the address type of the socket.
 
void setAddressType (IpAddress::Types type)
 Set the address type of the socket.
 
virtual Error create ()=0
 Create a new socket.
 
void close ()
 Close the socket.
 
bool isValid () const
 Check if the socket is valid.
 
fge::net::Port getLocalPort () const
 Get the local port of the socket.
 
fge::net::IpAddress getLocalAddress () const
 Get the local address of the socket.
 
fge::net::Port getRemotePort () const
 Get the remote port of the socket.
 
fge::net::IpAddress getRemoteAddress () const
 Get the remote address of the socket.
 
bool isBlocking () const
 Check if the socket is in blocking mode.
 
Error setBlocking (bool mode)
 Set the blocking mode of the socket.
 
Error setReuseAddress (bool mode)
 Set if the socket reuse the address.
 
Error setBroadcastOption (bool mode)
 Set if the socket support broadcast.
 
Error select (bool read, uint32_t timeoutms)
 Check the socket for readability or writability.
 
fge::net::Socketoperator= (fge::net::Socket const &r)=delete
 
 Socket (fge::net::Socket const &r)=delete
 

Static Public Member Functions

static bool initSocket ()
 Init the low-level socket library.
 
static void uninitSocket ()
 Shutdown the low-level socket library.
 
static int getPlatformSpecifiedError ()
 Get the last platform specific error code.
 

Protected Member Functions

 Socket (Type type, IpAddress::Types addressType=IpAddress::Types::Ipv4)
 

Protected Attributes

Type g_type
 
IpAddress::Types g_addressType {IpAddress::Types::Ipv4}
 
SocketDescriptor g_socket
 
bool g_isBlocking
 

Detailed Description

A base class wrapper for low-level network functions.

Member Enumeration Documentation

◆ Error

The error codes.

◆ Type

The possible types of sockets.

Member Function Documentation

◆ close()

void fge::net::Socket::close ( )

Close the socket.

◆ create()

virtual Error fge::net::Socket::create ( )
pure virtual

Create a new socket.

Returns
If successful, Error::ERR_NOERROR is returned, otherwise an error code is returned

Implemented in fge::net::SocketListenerTcp, fge::net::SocketTcp, and fge::net::SocketUdp.

◆ getAddressType()

IpAddress::Types fge::net::Socket::getAddressType ( ) const
inlinenodiscard

Get the address type of the socket.

By default, the address type is Ipv4.

Returns
The address type of the socket (Ipv4 or Ipv6)

◆ getLocalAddress()

fge::net::IpAddress fge::net::Socket::getLocalAddress ( ) const
nodiscard

Get the local address of the socket.

From MSDN: This function provide the only way to determine the local association that has been set by the system.

Returns
The local address of the socket or fge::net::IpAddress::None if there was an error

◆ getLocalPort()

fge::net::Port fge::net::Socket::getLocalPort ( ) const
nodiscard

Get the local port of the socket.

From MSDN: This function provide the only way to determine the local association that has been set by the system.

Returns
The local port of the socket or 0 if there was an error

◆ getPlatformSpecifiedError()

static int fge::net::Socket::getPlatformSpecifiedError ( )
staticnodiscard

Get the last platform specific error code.

Returns
The last platform specific error code

◆ getRemoteAddress()

fge::net::IpAddress fge::net::Socket::getRemoteAddress ( ) const
nodiscard

Get the remote address of the socket.

From MSDN: For datagram sockets, only the address of a peer specified in a previous connect call will be returned. Any address specified by a previous sendto call will not be returned.

Returns
The remote address of the socket or fge::net::IpAddress::None if there was an error

◆ getRemotePort()

fge::net::Port fge::net::Socket::getRemotePort ( ) const
nodiscard

Get the remote port of the socket.

From MSDN: For datagram sockets, only the address of a peer specified in a previous connect call will be returned. Any address specified by a previous sendto call will not be returned.

Returns
The remote port of the socket or 0 if there was an error

◆ getType()

Type fge::net::Socket::getType ( ) const
inlinenodiscard

Get the type of the socket.

Type can be one of the type defined in the Socket::Type enum

Returns
The type of the socket

◆ initSocket()

static bool fge::net::Socket::initSocket ( )
static

Init the low-level socket library.

This call WSAStartup() on Windows and nothing on other platforms

Returns
true if successful, false otherwise

◆ isBlocking()

bool fge::net::Socket::isBlocking ( ) const
nodiscard

Check if the socket is in blocking mode.

Returns
true if the socket is in blocking mode, false otherwise

◆ isValid()

bool fge::net::Socket::isValid ( ) const
nodiscard

Check if the socket is valid.

The socket is valid if it has been created and not closed

Returns
true if the socket is valid, false otherwise

◆ select()

Error fge::net::Socket::select ( bool read,
uint32_t timeoutms )

Check the socket for readability or writability.

From MSDN: The select function allows an application to determine the status of a socket.

If timeout is 0, the function returns immediately (polling).

Parameters
readtrue if the socket should be checked for readability, false otherwise
timeoutmsThe timeout in milliseconds
Returns
Error::ERR_NOERROR if the socket is ready, otherwise an error code

◆ setAddressType()

void fge::net::Socket::setAddressType ( IpAddress::Types type)

Set the address type of the socket.

When the address type is changed, the socket is closed and recreated.

Parameters
typeThe address type of the socket (Ipv4 or Ipv6)

◆ setBlocking()

Error fge::net::Socket::setBlocking ( bool mode)

Set the blocking mode of the socket.

Parameters
modeThe blocking mode to set
Returns
Error::ERR_NOERROR if successful, otherwise an error code

◆ setBroadcastOption()

Error fge::net::Socket::setBroadcastOption ( bool mode)

Set if the socket support broadcast.

From MSDN: The SO_BROADCAST socket option enables the socket to send and receive broadcast messages.

Parameters
modeThe broadcast mode to set
Returns
Error::ERR_NOERROR if successful, otherwise an error code

◆ setReuseAddress()

Error fge::net::Socket::setReuseAddress ( bool mode)

Set if the socket reuse the address.

From MSDN: The SO_REUSEADDR socket option allows the application to bind to an address that is already in use.

Parameters
modeThe reuse mode to set
Returns
Error::ERR_NOERROR if successful, otherwise an error code

◆ uninitSocket()

static void fge::net::Socket::uninitSocket ( )
static

Shutdown the low-level socket library.


The documentation for this class was generated from the following file: