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fge::CallbackHandler< fge::Event const &, SDL_QuitEvent const & > | _onQuit |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onAppTerminating |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onAppLowMemory |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onAppWillEnterBackground |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onAppDidEnterBackground |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onAppWillEnterForeground |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onAppDidEnterForeground |
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fge::CallbackHandler< fge::Event const &, SDL_WindowEvent const & > | _onWindowEvent |
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fge::CallbackHandler< fge::Event const &, SDL_SysWMEvent const & > | _onSyswmEvent |
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fge::CallbackHandler< fge::Event const &, SDL_KeyboardEvent const & > | _onKeyDown |
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fge::CallbackHandler< fge::Event const &, SDL_KeyboardEvent const & > | _onKeyUp |
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fge::CallbackHandler< fge::Event const &, SDL_TextEditingEvent const & > | _onTextEditing |
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fge::CallbackHandler< fge::Event const &, SDL_TextInputEvent const & > | _onTextInput |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onKeymapChanged |
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fge::CallbackHandler< fge::Event const &, SDL_MouseMotionEvent const & > | _onMouseMotion |
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fge::CallbackHandler< fge::Event const &, SDL_MouseButtonEvent const & > | _onMouseButtonDown |
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fge::CallbackHandler< fge::Event const &, SDL_MouseButtonEvent const & > | _onMouseButtonUp |
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fge::CallbackHandler< fge::Event const &, SDL_MouseWheelEvent const & > | _onMouseWheel |
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fge::CallbackHandler< fge::Event const &, SDL_JoyAxisEvent const & > | _onJoyAxisMotion |
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fge::CallbackHandler< fge::Event const &, SDL_JoyBallEvent const & > | _onJoyBallMotion |
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fge::CallbackHandler< fge::Event const &, SDL_JoyHatEvent const & > | _onJoyHatMotion |
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fge::CallbackHandler< fge::Event const &, SDL_JoyButtonEvent const & > | _onJoyButtonDown |
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fge::CallbackHandler< fge::Event const &, SDL_JoyButtonEvent const & > | _onJoyButtonUp |
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fge::CallbackHandler< fge::Event const &, SDL_JoyDeviceEvent const & > | _onJoyDeviceAdded |
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fge::CallbackHandler< fge::Event const &, SDL_JoyDeviceEvent const & > | _onJoyDeviceRemoved |
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fge::CallbackHandler< fge::Event const &, SDL_ControllerAxisEvent const & > | _onControllerAxisMotion |
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fge::CallbackHandler< fge::Event const &, SDL_ControllerButtonEvent const & > | _onControllerButtonDown |
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fge::CallbackHandler< fge::Event const &, SDL_ControllerButtonEvent const & > | _onControllerButtonUp |
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fge::CallbackHandler< fge::Event const &, SDL_ControllerDeviceEvent const & > | _onControllerDeviceAdded |
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fge::CallbackHandler< fge::Event const &, SDL_ControllerDeviceEvent const & > | _onControllerDeviceRemoved |
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fge::CallbackHandler< fge::Event const &, SDL_ControllerDeviceEvent const & > | _onControllerDeviceRemapped |
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fge::CallbackHandler< fge::Event const &, SDL_TouchFingerEvent const & > | _onFingerDown |
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fge::CallbackHandler< fge::Event const &, SDL_TouchFingerEvent const & > | _onFingerUp |
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fge::CallbackHandler< fge::Event const &, SDL_TouchFingerEvent const & > | _onFingerMotion |
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fge::CallbackHandler< fge::Event const &, SDL_DollarGestureEvent const & > | _onDollarGesture |
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fge::CallbackHandler< fge::Event const &, SDL_DollarGestureEvent const & > | _onDollarRecord |
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fge::CallbackHandler< fge::Event const &, SDL_MultiGestureEvent const & > | _onMultiGesture |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onClipboardUpdate |
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fge::CallbackHandler< fge::Event const &, SDL_DropEvent const & > | _onDropFile |
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fge::CallbackHandler< fge::Event const &, SDL_DropEvent const & > | _onDropText |
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fge::CallbackHandler< fge::Event const &, SDL_DropEvent const & > | _onDropBegin |
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fge::CallbackHandler< fge::Event const &, SDL_DropEvent const & > | _onDropComplete |
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fge::CallbackHandler< fge::Event const &, SDL_AudioDeviceEvent const & > | _onAudioDeviceAdded |
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fge::CallbackHandler< fge::Event const &, SDL_AudioDeviceEvent const & > | _onAudioDeviceRemoved |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onRenderTargetReset |
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fge::CallbackHandler< fge::Event const &, SDL_CommonEvent const & > | _onRenderDeviceReset |
This class is a wrapper for SDL events.
This class regroups all the SDL events in a single class. It also provides a way to send events to the server. All events can be monitored with callbacks.
- See also
- CallbackHandler