FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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fge::ObjWindow Member List

This is the complete list of members for fge::ObjWindow, including all inherited members.

_callbackContextModefge::Object
_childrenfge::Object
_childrenControlFlagsfge::Object
_drawModefge::Object
_g_priority (defined in fge::GuiElement)fge::GuiElementmutableprotected
_g_scale (defined in fge::GuiElement)fge::GuiElementprotected
_myObjectDatafge::Object
_netListfge::Object
_onGlobalGuiScaleChange (defined in fge::GuiElement)fge::GuiElementstatic
_onGuiMouseButtonPressedfge::GuiElement
_onGuiMouseButtonReleasedfge::GuiElement
_onGuiMouseMovedfge::GuiElement
_onGuiMouseWheelScrolledfge::GuiElement
_onWindowClose (defined in fge::ObjWindow)fge::ObjWindow
_propertiesfge::Object
_tagsfge::Object
_windowHandler (defined in fge::ObjWindow)fge::ObjWindow
_windowScene (defined in fge::ObjWindow)fge::ObjWindow
_windowView (defined in fge::ObjWindow)fge::ObjWindowmutable
Anchor(fge::Object *owner) (defined in fge::Anchor)fge::Anchorexplicit
Anchor(fge::Object *owner, Anchor const &anchor) (defined in fge::Anchor)fge::Anchor
Anchor(Anchor const &r)=delete (defined in fge::Anchor)fge::Anchor
Anchor(Anchor &&r) noexcept=delete (defined in fge::Anchor)fge::Anchor
CallbackContextModes enum name (defined in fge::Object)fge::Object
callbackRegister(fge::Event &event, fge::GuiElementHandler *guiElementHandlerPtr) overridefge::ObjWindowvirtual
CHILDREN_AUTO_CLEAR_ON_REMOVE enum value (defined in fge::Object)fge::Object
CHILDREN_AUTO_DRAW enum value (defined in fge::Object)fge::Object
CHILDREN_AUTO_UPDATE enum value (defined in fge::Object)fge::Object
CHILDREN_DEFAULT enum value (defined in fge::Object)fge::Object
ChildrenControlFlags enum name (defined in fge::Object)fge::Object
ChildrenControlFlags_t typedef (defined in fge::Object)fge::Object
copy() overridefge::ObjWindowinlinevirtual
detach(fge::Subscription *subscription)fge::Subscriber
detachAll()fge::Subscriber
draw(fge::RenderTarget &target, const fge::RenderStates &states) const overridefge::ObjWindowvirtual
Drawable()=default (defined in fge::Drawable)fge::Drawable
DrawModes enum name (defined in fge::Object)fge::Object
first(fge::Scene &scene) overridefge::ObjWindowvirtual
getAnchorOwner() const (defined in fge::Anchor)fge::Anchor
getAnchorShift() const (defined in fge::Anchor)fge::Anchor
getAnchorSuccessor() const (defined in fge::Anchor)fge::Anchor
getAnchorTarget() const (defined in fge::Anchor)fge::Anchor
getAnchorType() const (defined in fge::Anchor)fge::Anchor
getClassName() const overridefge::ObjWindowvirtual
getDrawAreaSize() const (defined in fge::ObjWindow)fge::ObjWindow
getGlobalBounds() const overridefge::ObjWindowvirtual
getGlobalGuiScale() (defined in fge::GuiElement)fge::GuiElementinlinestatic
getGlobalQuad() const (defined in fge::Object)fge::Objectvirtual
getGuiElement() overridefge::ObjWindowinlinevirtual
getGuiScale() constfge::GuiElementinline
getInverseTransform() const (defined in fge::Transformable)fge::Transformable
getLocalBounds() const overridefge::ObjWindowvirtual
getLocalQuad() const (defined in fge::Object)fge::Objectvirtual
getOrigin() const (defined in fge::Transformable)fge::Transformable
getParentsScale() constfge::Object
getParentsTransform() constfge::Object
getPosition() const (defined in fge::Transformable)fge::Transformable
getPriority() constfge::GuiElementinline
getReadableClassName() const overridefge::ObjWindowvirtual
getRotation() const (defined in fge::Transformable)fge::Transformable
getScale() const (defined in fge::Transformable)fge::Transformable
getSize() const (defined in fge::ObjWindow)fge::ObjWindow
getTextureClose() const (defined in fge::ObjWindow)fge::ObjWindow
getTextureMinimize() const (defined in fge::ObjWindow)fge::ObjWindow
getTextureResize() const (defined in fge::ObjWindow)fge::ObjWindow
getTileSet() const (defined in fge::ObjWindow)fge::ObjWindow
getTransform() const (defined in fge::Transformable)fge::Transformable
getViewCenterOffset() const (defined in fge::ObjWindow)fge::ObjWindow
getWindowObjectFromScene(fge::Scene *scene) (defined in fge::ObjWindow)fge::ObjWindowstatic
GuiElement()=default (defined in fge::GuiElement)fge::GuiElement
GuiElement(fge::GuiElement::Priority priority) (defined in fge::GuiElement)fge::GuiElementinlineexplicit
isNeedingAnchorUpdate() const (defined in fge::Anchor)fge::Anchor
isRecursive() const finalfge::GuiElementRecursiveinlinevirtual
load(nlohmann::json &jsonObject, fge::Scene *scene)fge::Objectvirtual
LoadFromFile(std::string const &path)fge::Objectstatic
loadFromFile(std::string const &path)fge::Object
makeMovable(bool enable) (defined in fge::ObjWindow)fge::ObjWindow
makeResizable(bool enable) (defined in fge::ObjWindow)fge::ObjWindow
move(Vector2f const &offset) (defined in fge::Transformable)fge::Transformable
needAnchorUpdate(bool flag) (defined in fge::Anchor)fge::Anchor
netSignaled(int8_t signal)fge::Objectvirtual
networkRegister()fge::Objectvirtual
Object() (defined in fge::Object)fge::Object
Object(Object const &r) (defined in fge::Object)fge::Object
Object(Object &&r) noexcept (defined in fge::Object)fge::Object
ObjWindow() (defined in fge::ObjWindow)fge::ObjWindow
ObjWindow(ObjWindow const &r) (defined in fge::ObjWindow)fge::ObjWindow
onDetach(fge::Subscription *subscription)fge::Subscriberinlineprotectedvirtual
operator=(ObjWindow const &r)=delete (defined in fge::ObjWindow)fge::ObjWindow
operator=(Anchor const &r) (defined in fge::Anchor)fge::Anchor
operator=(Anchor &&r) noexcept=delete (defined in fge::Anchor)fge::Anchor
fge::Subscriber::operator=(fge::Subscriber const &n)fge::Subscriberinline
fge::Subscriber::operator=(fge::Subscriber &&n) noexcept=deletefge::Subscriber
pack(fge::net::Packet &pck)fge::Objectvirtual
Priority typedef (defined in fge::GuiElement)fge::GuiElement
refreshRectBounds() (defined in fge::ObjWindow)fge::ObjWindow
refreshTextures() (defined in fge::ObjWindow)fge::ObjWindow
removed(fge::Scene &scene) overridefge::ObjWindowvirtual
ResizeModes enum name (defined in fge::ObjWindow)fge::ObjWindow
rotate(float angle) (defined in fge::Transformable)fge::Transformable
save(nlohmann::json &jsonObject, fge::Scene *scene)fge::Objectvirtual
saveInFile(std::string const &path)fge::Object
scale(Vector2f const &factor) (defined in fge::Transformable)fge::Transformable
scale(float factor) (defined in fge::Transformable)fge::Transformable
setAnchor(Types type, fge::Vector2< Shifts > const &shift, fge::ObjectSid target=std::numeric_limits< fge::ObjectSid >::max()) (defined in fge::Anchor)fge::Anchor
setAnchorShift(fge::Vector2< Shifts > const &shift) (defined in fge::Anchor)fge::Anchor
setAnchorSuccessor(fge::ObjectDataWeak successor) (defined in fge::Anchor)fge::Anchor
setAnchorTarget(fge::ObjectSid target) (defined in fge::Anchor)fge::Anchor
setAnchorType(Types type) (defined in fge::Anchor)fge::Anchor
setGlobalGuiScale(fge::Vector2f const &scale) (defined in fge::GuiElement)fge::GuiElementinlinestatic
setGuiScale(fge::Vector2f const &scale)fge::GuiElementinline
setHeight(float height) (defined in fge::ObjWindow)fge::ObjWindow
setOrigin(Vector2f const &origin) (defined in fge::Transformable)fge::Transformable
setPosition(Vector2f const &position) (defined in fge::Transformable)fge::Transformable
setPriority(fge::GuiElement::Priority priority) constfge::GuiElementinline
setResizeMode(ObjWindow::ResizeModes modeX, ObjWindow::ResizeModes modeY) (defined in fge::ObjWindow)fge::ObjWindow
setRotation(float angle) (defined in fge::Transformable)fge::Transformable
setScale(Vector2f const &factors) (defined in fge::Transformable)fge::Transformable
setScale(float factor) (defined in fge::Transformable)fge::Transformable
setSize(fge::Vector2f const &size) (defined in fge::ObjWindow)fge::ObjWindow
setTexture(fge::Texture texture) (defined in fge::ObjWindow)fge::ObjWindow
setTextureClose(fge::Texture texture) (defined in fge::ObjWindow)fge::ObjWindow
setTextureMinimize(fge::Texture texture) (defined in fge::ObjWindow)fge::ObjWindow
setTextureResize(fge::Texture texture) (defined in fge::ObjWindow)fge::ObjWindow
setTileSet(fge::TileSet const &tileSet) (defined in fge::ObjWindow)fge::ObjWindow
setTileSet(fge::TileSet &&tileSet) (defined in fge::ObjWindow)fge::ObjWindow
setViewCenterOffset(fge::Vector2f const &offset) (defined in fge::ObjWindow)fge::ObjWindow
Shifts enum name (defined in fge::Anchor)fge::Anchor
showExitButton(bool enable) (defined in fge::ObjWindow)fge::ObjWindow
Subscriber()=default (defined in fge::Subscriber)fge::Subscriber
Subscriber(fge::Subscriber const &n)fge::Subscriberinline
Subscriber(fge::Subscriber &&n) noexcept=deletefge::Subscriber
transfered(fge::Scene &oldScene, fge::Scene &newScene)fge::Objectvirtual
Transformable() (defined in fge::Transformable)fge::Transformable
Types enum name (defined in fge::Anchor)fge::Anchor
unpack(fge::net::Packet const &pck)fge::Objectvirtual
update(fge::RenderWindow &screen, fge::Event &event, const std::chrono::microseconds &deltaTime, fge::Scene &scene) overridefge::ObjWindowvirtual
update(fge::RenderWindow &screen, fge::Event &event, std::chrono::microseconds const &deltaTime) (defined in fge::Object)fge::Object
updateAnchor(fge::Vector2f const &customTargetSize={0.0f, 0.0f}) (defined in fge::Anchor)fge::Anchor
verifyPriority(fge::GuiElement *element) constfge::GuiElementinline
~Anchor() (defined in fge::Anchor)fge::Anchorvirtual
~Drawable()=default (defined in fge::Drawable)fge::Drawablevirtual
~GuiElement()=default (defined in fge::GuiElement)fge::GuiElementvirtual
~Object() override=default (defined in fge::Object)fge::Object
~ObjWindow() override=default (defined in fge::ObjWindow)fge::ObjWindow
~Subscriber()fge::Subscriberinlinevirtual
~Transformable()=default (defined in fge::Transformable)fge::Transformablevirtual