FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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fge::OwnView Class Reference
Inheritance diagram for fge::OwnView:
fge::Object fge::Scene fge::ObjAnimation fge::ObjButton fge::ObjLight fge::ObjRenderMap fge::ObjSelectBox fge::ObjShaderChain fge::ObjShape fge::ObjSlider fge::ObjSprite fge::ObjSpriteBatches fge::ObjSpriteCluster fge::ObjSwitch fge::ObjText fge::ObjTextInputBox fge::ObjTextList fge::ObjTileLayer fge::ObjWindow

Public Member Functions

 OwnView (OwnView const &r)
 OwnView (OwnView &&r) noexcept=default
OwnViewoperator= (OwnView const &r)
OwnViewoperator= (OwnView &&r) noexcept=default
ViewcreateOwnView ()
void removeOwnView ()
bool hasOwnView () const
std::shared_ptr< View > const & getOwnView () const
void setOwnView (std::shared_ptr< View > view)
void ownViewOverrideParent (bool enable)
bool isOwnViewOverridingParent () const
void ownViewExplicitlySetDefaultView (bool enable)
bool isOwnViewUsingExplicitDefaultView () const
View const & requestView (View const &source, fge::ObjectDataWeak object) const
View const & requestView (View const &source, OwnView const &parent) const
View const & requestView (View const &source) const
View const & requestView (fge::RenderTarget const &source, fge::ObjectDataWeak object) const
View const & requestView (fge::RenderTarget const &source, OwnView const &parent) const
View const & requestView (fge::RenderTarget const &source) const

The documentation for this class was generated from the following file: