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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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A client side network manager. More...
#include <C_server.hpp>
Public Member Functions | |
ClientSideNetUdp (IpAddress::Types addressType=IpAddress::Types::Ipv4) | |
ClientSideNetUdp (ClientSideNetUdp const &r)=delete | |
ClientSideNetUdp (ClientSideNetUdp &&r) noexcept=delete | |
ClientSideNetUdp & | operator= (ClientSideNetUdp const &r)=delete |
ClientSideNetUdp & | operator= (ClientSideNetUdp &&r) noexcept=delete |
template<class TPacket = Packet> | |
bool | start (Port bindPort, IpAddress const &bindIp, Port connectRemotePort, IpAddress const &connectRemoteAddress, IpAddress::Types addressType=IpAddress::Types::None) |
void | stop () |
void | notifyTransmission () |
bool | isRunning () const |
IpAddress::Types | getAddressType () const |
std::size_t | waitForPackets (std::chrono::milliseconds time_ms) |
Identity const & | getClientIdentity () const |
FluxProcessResults | process (FluxPacketPtr &refFluxPacket) |
void | clearPackets () |
FluxPacketPtr | popNextPacket () |
std::size_t | getPacketsSize () const |
bool | isEmpty () const |
void | setMaxPackets (std::size_t n) |
std::size_t | getMaxPackets () const |
Public Attributes | |
Client | _client |
Protected Member Functions | |
bool | pushPacket (FluxPacketPtr &&fluxPck) |
void | forcePushPacket (FluxPacketPtr fluxPck) |
void | forcePushPacketFront (FluxPacketPtr fluxPck) |
FluxProcessResults | processReorder (Client &client, FluxPacketPtr &refFluxPacket, ProtocolPacket::CountId currentCountId, bool ignoreRealm) |
Protected Attributes | |
std::mutex | _g_mutexFlux |
std::deque< FluxPacketPtr > | _g_packets |
std::size_t | _g_remainingPackets {0} |
A client side network manager.