FastEngine
0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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includes
FastEngine
network
C_server.inl
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/*
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* Copyright 2025 Guillaume Guillet
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace
fge::net
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{
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//ClientSideNetUdp
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template
<
class
TPacket>
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void
ClientSideNetUdp::sendTo
(TransmitPacketPtr& pck,
Identity
const
&
id
)
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{
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if
(!pck->packet() || !pck->haveCorrectHeaderSize())
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{
//Last verification of the packet
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return
;
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}
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pck->doNotReorder();
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std::scoped_lock
const
lock(this->_g_mutexFlux);
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TPacket packet = pck->packet();
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this->g_socket.sendTo(packet,
id
._ip,
id
._port);
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}
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}
// namespace fge::net
fge::net::ClientSideNetUdp::sendTo
void sendTo(TransmitPacketPtr &pck, Identity const &id)
Definition
C_server.inl:23
fge::net::Identity
A class to represent a client or server identity with an IP address and a port.
Definition
C_identity.hpp:31
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