FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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C_eventList.hpp
1/*
2 * Copyright 2024 Guillaume Guillet
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _FGE_C_EVENTLIST_HPP_INCLUDED
18#define _FGE_C_EVENTLIST_HPP_INCLUDED
19
20#include "FastEngine/fge_extern.hpp"
21#include "FastEngine/C_event.hpp"
22#include <unordered_map>
23
24namespace fge
25{
26
36class FGE_API EventList
37{
38public:
39 EventList() = default;
40 ~EventList() = default;
41
48 bool add(std::string const& name);
55 bool del(std::string const& name);
59 void delAll();
60
67 fge::Event* get(std::string const& name);
68
69private:
70 std::unordered_map<std::string, fge::Event> g_events;
71};
72
73} // namespace fge
74
75#endif // _FGE_C_EVENTLIST_HPP_INCLUDED
This class is used to manage events.
Definition C_eventList.hpp:37
fge::Event * get(std::string const &name)
Get an event from the list.
void delAll()
Remove all events from the list.
bool del(std::string const &name)
Remove an event from the list.
bool add(std::string const &name)
Add an event to the list.
This class is a wrapper for SDL events.
Definition C_event.hpp:59