FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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fge::net::PacketCache Member List

This is the complete list of members for fge::net::PacketCache, including all inherited members.

acknowledgeReception(std::span< Label > labels) (defined in fge::net::PacketCache)fge::net::PacketCache
check(std::chrono::steady_clock::time_point const &timePoint, std::chrono::milliseconds clientDelay) (defined in fge::net::PacketCache)fge::net::PacketCache
clear() (defined in fge::net::PacketCache)fge::net::PacketCache
isEmpty() const (defined in fge::net::PacketCache)fge::net::PacketCache
operator=(PacketCache const &r)=delete (defined in fge::net::PacketCache)fge::net::PacketCache
operator=(PacketCache &&r) noexcept=default (defined in fge::net::PacketCache)fge::net::PacketCache
PacketCache()=default (defined in fge::net::PacketCache)fge::net::PacketCache
PacketCache(PacketCache const &r)=delete (defined in fge::net::PacketCache)fge::net::PacketCache
PacketCache(PacketCache &&r) noexcept=default (defined in fge::net::PacketCache)fge::net::PacketCache
pop() (defined in fge::net::PacketCache)fge::net::PacketCache
push(TransmitPacketPtr const &packet) (defined in fge::net::PacketCache)fge::net::PacketCache
~PacketCache()=default (defined in fge::net::PacketCache)fge::net::PacketCache