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FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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A network flux. More...
#include <C_server.hpp>
Public Member Functions | |
| NetFluxUdp (NetFluxUdp const &r)=delete | |
| NetFluxUdp (NetFluxUdp &&r) noexcept=delete | |
| NetFluxUdp & | operator= (NetFluxUdp const &r)=delete |
| NetFluxUdp & | operator= (NetFluxUdp &&r) noexcept=delete |
| void | clearPackets () |
| ReceivedPacketPtr | popNextPacket () |
| std::size_t | getPacketsSize () const |
| bool | isEmpty () const |
| void | setMaxPackets (std::size_t n) |
| std::size_t | getMaxPackets () const |
Protected Member Functions | |
| bool | pushPacket (ReceivedPacketPtr &&fluxPck) |
| void | forcePushPacket (ReceivedPacketPtr fluxPck) |
| void | forcePushPacketFront (ReceivedPacketPtr fluxPck) |
| FluxProcessResults | processReorder (Client &client, ReceivedPacketPtr &packet, ProtocolPacket::CounterType currentCounter, bool ignoreRealm) |
Protected Attributes | |
| std::mutex | _g_mutexFlux |
| std::deque< ReceivedPacketPtr > | _g_packets |
| std::size_t | _g_remainingPackets {0} |
Friends | |
| class | ServerSideNetUdp |
A network flux.
Every flux have its own client list and packet queue.
When a packet is received by the network, it is pushed into the flux only if FGE_SERVER_DEFAULT_MAXPACKET is not reached. If it is, the packet is transmitted to another flux or dismissed if no one is available.