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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::ObjSpriteBatches, including all inherited members.
_callbackContextMode | fge::Object | |
_children | fge::Object | |
_childrenControlFlags | fge::Object | |
_drawMode | fge::Object | |
_myObjectData | fge::Object | |
_netList | fge::Object | |
_properties | fge::Object | |
_tags | fge::Object | |
addSprite(fge::RectInt const &rectangle, uint32_t textureIndex=0) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
addTexture(fge::Texture texture) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
Anchor(fge::Object *owner) (defined in fge::Anchor) | fge::Anchor | explicit |
Anchor(fge::Object *owner, Anchor const &anchor) (defined in fge::Anchor) | fge::Anchor | |
Anchor(Anchor const &r)=delete (defined in fge::Anchor) | fge::Anchor | |
Anchor(Anchor &&r) noexcept=delete (defined in fge::Anchor) | fge::Anchor | |
CallbackContextModes enum name (defined in fge::Object) | fge::Object | |
callbackRegister(fge::Event &event, fge::GuiElementHandler *guiElementHandlerPtr) | fge::Object | virtual |
CHILDREN_AUTO_CLEAR_ON_REMOVE enum value (defined in fge::Object) | fge::Object | |
CHILDREN_AUTO_DRAW enum value (defined in fge::Object) | fge::Object | |
CHILDREN_AUTO_UPDATE enum value (defined in fge::Object) | fge::Object | |
CHILDREN_DEFAULT enum value (defined in fge::Object) | fge::Object | |
ChildrenControlFlags enum name (defined in fge::Object) | fge::Object | |
ChildrenControlFlags_t typedef (defined in fge::Object) | fge::Object | |
clear() (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
clearTexture() (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
copy() override | fge::ObjSpriteBatches | inlinevirtual |
draw(fge::RenderTarget &target, const fge::RenderStates &states) const override | fge::ObjSpriteBatches | virtual |
Drawable()=default (defined in fge::Drawable) | fge::Drawable | |
DrawModes enum name (defined in fge::Object) | fge::Object | |
first(fge::Scene &scene) | fge::Object | virtual |
getAnchorOwner() const (defined in fge::Anchor) | fge::Anchor | |
getAnchorShift() const (defined in fge::Anchor) | fge::Anchor | |
getAnchorSuccessor() const (defined in fge::Anchor) | fge::Anchor | |
getAnchorTarget() const (defined in fge::Anchor) | fge::Anchor | |
getAnchorType() const (defined in fge::Anchor) | fge::Anchor | |
getClassName() const override | fge::ObjSpriteBatches | virtual |
getColor(std::size_t index) const (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
getGlobalBounds() const override | fge::ObjSpriteBatches | virtual |
getGlobalBounds(std::size_t index) const (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
getGlobalQuad() const (defined in fge::Object) | fge::Object | virtual |
getGuiElement() | fge::Object | virtual |
getInverseTransform() const (defined in fge::Transformable) | fge::Transformable | |
getLocalBounds() const override | fge::ObjSpriteBatches | virtual |
getLocalBounds(std::size_t index) const (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
getLocalQuad() const (defined in fge::Object) | fge::Object | virtual |
getOrigin() const (defined in fge::Transformable) | fge::Transformable | |
getParentsScale() const | fge::Object | |
getParentsTransform() const | fge::Object | |
getPosition() const (defined in fge::Transformable) | fge::Transformable | |
getReadableClassName() const override | fge::ObjSpriteBatches | virtual |
getRotation() const (defined in fge::Transformable) | fge::Transformable | |
getScale() const (defined in fge::Transformable) | fge::Transformable | |
getSpriteCount() const (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
getTexture(std::size_t index) const (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
getTextureCount() const (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
getTextureRect(std::size_t index) const (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
getTransform() const (defined in fge::Transformable) | fge::Transformable | |
getTransformable(std::size_t index) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
getTransformable(std::size_t index) const (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
isNeedingAnchorUpdate() const (defined in fge::Anchor) | fge::Anchor | |
load(nlohmann::json &jsonObject, fge::Scene *scene) override | fge::ObjSpriteBatches | virtual |
LoadFromFile(std::string const &path) | fge::Object | static |
loadFromFile(std::string const &path) | fge::Object | |
move(Vector2f const &offset) (defined in fge::Transformable) | fge::Transformable | |
needAnchorUpdate(bool flag) (defined in fge::Anchor) | fge::Anchor | |
netSignaled(int8_t signal) | fge::Object | virtual |
networkRegister() | fge::Object | virtual |
Object() (defined in fge::Object) | fge::Object | |
Object(Object const &r) (defined in fge::Object) | fge::Object | |
Object(Object &&r) noexcept (defined in fge::Object) | fge::Object | |
ObjSpriteBatches() (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
ObjSpriteBatches(ObjSpriteBatches const &r) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
ObjSpriteBatches(fge::Texture texture) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | explicit |
operator=(Anchor const &r) (defined in fge::Anchor) | fge::Anchor | |
operator=(Anchor &&r) noexcept=delete (defined in fge::Anchor) | fge::Anchor | |
pack(fge::net::Packet &pck) override | fge::ObjSpriteBatches | virtual |
removed(fge::Scene &scene) | fge::Object | virtual |
resize(std::size_t size) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
rotate(float angle) (defined in fge::Transformable) | fge::Transformable | |
save(nlohmann::json &jsonObject, fge::Scene *scene) override | fge::ObjSpriteBatches | virtual |
saveInFile(std::string const &path) | fge::Object | |
scale(Vector2f const &factor) (defined in fge::Transformable) | fge::Transformable | |
scale(float factor) (defined in fge::Transformable) | fge::Transformable | |
setAnchor(Types type, fge::Vector2< Shifts > const &shift, fge::ObjectSid target=std::numeric_limits< fge::ObjectSid >::max()) (defined in fge::Anchor) | fge::Anchor | |
setAnchorShift(fge::Vector2< Shifts > const &shift) (defined in fge::Anchor) | fge::Anchor | |
setAnchorSuccessor(fge::ObjectDataWeak successor) (defined in fge::Anchor) | fge::Anchor | |
setAnchorTarget(fge::ObjectSid target) (defined in fge::Anchor) | fge::Anchor | |
setAnchorType(Types type) (defined in fge::Anchor) | fge::Anchor | |
setColor(std::size_t index, fge::Color const &color) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
setOrigin(Vector2f const &origin) (defined in fge::Transformable) | fge::Transformable | |
setPosition(Vector2f const &position) (defined in fge::Transformable) | fge::Transformable | |
setRotation(float angle) (defined in fge::Transformable) | fge::Transformable | |
setScale(Vector2f const &factors) (defined in fge::Transformable) | fge::Transformable | |
setScale(float factor) (defined in fge::Transformable) | fge::Transformable | |
setSpriteTexture(std::size_t spriteIndex, uint32_t textureIndex) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
setTexture(std::size_t index, fge::Texture texture) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
setTexture(fge::Texture texture) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
setTextureRect(std::size_t index, fge::RectInt const &rectangle) (defined in fge::ObjSpriteBatches) | fge::ObjSpriteBatches | |
Shifts enum name (defined in fge::Anchor) | fge::Anchor | |
transfered(fge::Scene &oldScene, fge::Scene &newScene) | fge::Object | virtual |
Transformable() (defined in fge::Transformable) | fge::Transformable | |
Types enum name (defined in fge::Anchor) | fge::Anchor | |
unpack(fge::net::Packet const &pck) override | fge::ObjSpriteBatches | virtual |
update(fge::RenderWindow &screen, fge::Event &event, std::chrono::microseconds const &deltaTime, fge::Scene &scene) | fge::Object | virtual |
update(fge::RenderWindow &screen, fge::Event &event, std::chrono::microseconds const &deltaTime) (defined in fge::Object) | fge::Object | |
updateAnchor(fge::Vector2f const &customTargetSize={0.0f, 0.0f}) (defined in fge::Anchor) | fge::Anchor | |
~Anchor() (defined in fge::Anchor) | fge::Anchor | virtual |
~Drawable()=default (defined in fge::Drawable) | fge::Drawable | virtual |
~Object() override=default (defined in fge::Object) | fge::Object | |
~Transformable()=default (defined in fge::Transformable) | fge::Transformable | virtual |