FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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fge::net::SocketUdp Member List

This is the complete list of members for fge::net::SocketUdp, including all inherited members.

bind(Port port, IpAddress const &address)fge::net::SocketUdp
close()fge::net::Socket
connect(IpAddress const &remoteAddress, Port remotePort)fge::net::SocketUdp
create() overridefge::net::SocketUdpvirtual
disconnect() (defined in fge::net::SocketUdp)fge::net::SocketUdp
Errors enum namefge::net::Socket
g_addressType (defined in fge::net::Socket)fge::net::Socketprotected
g_isBlocking (defined in fge::net::Socket)fge::net::Socketprotected
g_socket (defined in fge::net::Socket)fge::net::Socketprotected
g_type (defined in fge::net::Socket)fge::net::Socketprotected
getAdaptersInfo(IpAddress::Types type=IpAddress::Types::None)fge::net::Socketstatic
getAddressType() constfge::net::Socketinline
getLocalAddress() constfge::net::Socket
getLocalPort() constfge::net::Socket
getPlatformSpecifiedError()fge::net::Socketstatic
getRemoteAddress() constfge::net::Socket
getRemotePort() constfge::net::Socket
getType() constfge::net::Socketinline
initSocket()fge::net::Socketstatic
isBlocking() constfge::net::Socket
isValid() constfge::net::Socket
operator=(SocketUdp &&r) noexcept (defined in fge::net::SocketUdp)fge::net::SocketUdp
operator=(Socket const &r)=delete (defined in fge::net::Socket)fge::net::Socket
receive(void *data, std::size_t size, std::size_t &received)fge::net::SocketUdp
receive(Packet &packet)fge::net::SocketUdp
receiveFrom(void *data, std::size_t size, std::size_t &received, IpAddress &remoteAddress, Port &remotePort)fge::net::SocketUdp
receiveFrom(Packet &packet, IpAddress &remoteAddress, Port &remotePort)fge::net::SocketUdp
retrieveAdapterMTUForDestination(IpAddress const &destination)fge::net::SocketUdpstatic
retrieveCurrentAdapterMTU() constfge::net::Socket
select(bool read, uint32_t timeoutms)fge::net::Socket
send(void const *data, std::size_t size)fge::net::SocketUdp
send(Packet &packet)fge::net::SocketUdp
sendTo(void const *data, std::size_t size, IpAddress const &remoteAddress, Port remotePort)fge::net::SocketUdp
sendTo(Packet &packet, IpAddress const &remoteAddress, Port remotePort)fge::net::SocketUdp
setAddressType(IpAddress::Types type)fge::net::Socket
setBlocking(bool mode)fge::net::Socket
setBroadcastOption(bool mode)fge::net::Socket
setDontFragment(bool mode)fge::net::Socket
setIpv6Only(bool mode)fge::net::Socket
setReuseAddress(bool mode)fge::net::Socket
Socket(Socket const &r)=delete (defined in fge::net::Socket)fge::net::Socket
Socket(Types type, IpAddress::Types addressType=IpAddress::Types::Ipv4) (defined in fge::net::Socket)fge::net::Socketexplicitprotected
SocketDescriptor typedef (defined in fge::net::Socket)fge::net::Socket
SocketUdp(IpAddress::Types addressType=IpAddress::Types::Ipv4) (defined in fge::net::SocketUdp)fge::net::SocketUdpexplicit
SocketUdp(IpAddress::Types addressType, bool blocking, bool broadcast) (defined in fge::net::SocketUdp)fge::net::SocketUdp
Types enum namefge::net::Socket
uninitSocket()fge::net::Socketstatic
~Socket() (defined in fge::net::Socket)fge::net::Socketprotectedvirtual
~SocketUdp() override=default (defined in fge::net::SocketUdp)fge::net::SocketUdp