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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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Structure that contains the information of an animation. More...
#include <anim_manager.hpp>
Public Attributes | |
std::vector< AnimationGroup > | _groups |
The vector of groups of the animation. | |
AnimationType | _type |
The type of the animation. | |
Vector2u | _tilesetGridSize |
The tileset grid size, only useful if the type is ANIM_TYPE_TILESET. | |
std::shared_ptr< TextureType > | _tilesetTexture |
The tileset texture, only useful if the type is ANIM_TYPE_TILESET. | |
std::filesystem::path | _tilesetPath |
The tileset texture path, only useful if the type is ANIM_TYPE_TILESET. | |
Structure that contains the information of an animation.
std::vector<AnimationGroup> fge::anim::AnimationData::_groups |
The vector of groups of the animation.
Vector2u fge::anim::AnimationData::_tilesetGridSize |
The tileset grid size, only useful if the type is ANIM_TYPE_TILESET.
std::filesystem::path fge::anim::AnimationData::_tilesetPath |
The tileset texture path, only useful if the type is ANIM_TYPE_TILESET.
std::shared_ptr<TextureType> fge::anim::AnimationData::_tilesetTexture |
The tileset texture, only useful if the type is ANIM_TYPE_TILESET.
AnimationType fge::anim::AnimationData::_type |
The type of the animation.