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using | VertexArray = std::vector<fge::Vector2f> |
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| ConcavePolygon (VertexArray const &vertices) |
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| ConcavePolygon (VertexArray &&vertices) |
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| ConcavePolygon (ConcavePolygon const &r)=default |
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| ConcavePolygon (ConcavePolygon &&r) noexcept=default |
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ConcavePolygon & | operator= (ConcavePolygon const &r)=default |
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ConcavePolygon & | operator= (ConcavePolygon &&r) noexcept=default |
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bool | checkIfRightHanded () |
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void | convexDecomposition () |
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void | setVertices (VertexArray const &vertices) |
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void | setVertices (VertexArray &&vertices) |
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fge::Vector2f & | vertex (std::size_t index) |
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fge::Vector2f const & | vertex (std::size_t index) const |
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VertexArray const & | vertices () const |
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VertexArray const & | subPolygon (std::size_t subPolyIndex) const |
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std::size_t | subPolygonCount () const |
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std::size_t | totalVertexCount () const |
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void | clear () |
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The documentation for this class was generated from the following file: