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using | VertexArray = std::vector<fge::Vector2f> |
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| ConcavePolygon (VertexArray const &vertices) |
| ConcavePolygon (VertexArray &&vertices) |
| ConcavePolygon (ConcavePolygon const &r)=default |
| ConcavePolygon (ConcavePolygon &&r) noexcept=default |
ConcavePolygon & | operator= (ConcavePolygon const &r)=default |
ConcavePolygon & | operator= (ConcavePolygon &&r) noexcept=default |
bool | checkIfRightHanded () |
void | convexDecomposition () |
void | setVertices (VertexArray const &vertices) |
void | setVertices (VertexArray &&vertices) |
fge::Vector2f & | vertex (std::size_t index) |
fge::Vector2f const & | vertex (std::size_t index) const |
VertexArray const & | vertices () const |
VertexArray const & | subPolygon (std::size_t subPolyIndex) const |
std::size_t | subPolygonCount () const |
std::size_t | totalVertexCount () const |
void | clear () |
The documentation for this class was generated from the following file: