FastEngine 0.9.5
A multiplayer oriented 2D engine made with Vulkan.
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fge::net::ReturnPacketHandler Class Reference
Inheritance diagram for fge::net::ReturnPacketHandler:
fge::net::ServerNetFluxUdp

Public Member Functions

std::optional< ErrorhandleReturnPacket (ClientSharedPtr const &refClient, ClientContext &clientContext, ReceivedPacketPtr &packet) const

Public Attributes

UniqueCallbackHandler< ClientSharedPtr const &, Identity const &, ReceivedPacketPtr const & > _onClientReturnPacket
UniqueCallbackHandler< ClientSharedPtr const &, Identity const &, uint16_t, ReceivedPacketPtr const & > _onClientReturnEvent
UniqueCallbackHandler< ClientSharedPtr const &, Identity const &, uint16_t > _onClientSimpleReturnEvent
UniqueCallbackHandler< ClientSharedPtr const &, Identity const &, uint16_t, ObjectSid, ObjectSid, ReceivedPacketPtr const & > _onClientObjectReturnEvent
UniqueCallbackHandler< ClientSharedPtr const &, Identity const & > _onClientAskFullUpdate

The documentation for this class was generated from the following file: