FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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fge::SceneNetEvent Struct Reference

Structure that represent an network event related to Scene. More...

#include <C_scene.hpp>

Public Types

enum class  Events : uint8_t { OBJECT_DELETED = 0 , OBJECT_CREATED , OBJECT_SIGNALED , LAST_ENUM_ }
 
using Events_t = std::underlying_type_t<Events>
 

Public Attributes

Events _event
 
ObjectSid _sid
 
int8_t _signal {0}
 

Detailed Description

Structure that represent an network event related to Scene.

This structure is necessary to synchronize events like Object deletion and creation. This is handled via the Scene and you should not really use it.


The documentation for this struct was generated from the following file: