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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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Structure that represent an network event related to Scene. More...
#include <C_scene.hpp>
Public Types | |
enum class | Events : uint8_t { OBJECT_DELETED = 0 , OBJECT_CREATED , OBJECT_SIGNALED , LAST_ENUM_ } |
using | Events_t = std::underlying_type_t<Events> |
Public Attributes | |
Events | _event |
ObjectSid | _sid |
int8_t | _signal {0} |
Structure that represent an network event related to Scene.
This structure is necessary to synchronize events like Object deletion and creation. This is handled via the Scene and you should not really use it.