Manage textures.
Definition texture_manager.hpp:53
bool loadFromSurface(std::string_view name, fge::Surface const &surface)
Load a texture from a surface.
bool loadFromFile(std::string_view name, std::filesystem::path const &path)
Load a texture from a file.
bool loadToGroupFromSurface(std::string_view name, fge::Surface const &surface) const
Load a texture from a surface and add it to a group.
bool initialize() override
Initialize the manager.
Definition texture_manager.hpp:37