FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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SpvReflectEntryPoint Struct Reference

Classes

struct  LocalSize

Public Attributes

const char * name
uint32_t id
SpvExecutionModel spirv_execution_model
SpvReflectShaderStageFlagBits shader_stage
uint32_t input_variable_count
SpvReflectInterfaceVariable ** input_variables
uint32_t output_variable_count
SpvReflectInterfaceVariable ** output_variables
uint32_t interface_variable_count
SpvReflectInterfaceVariableinterface_variables
uint32_t descriptor_set_count
SpvReflectDescriptorSetdescriptor_sets
uint32_t used_uniform_count
uint32_t * used_uniforms
uint32_t used_push_constant_count
uint32_t * used_push_constants
uint32_t execution_mode_count
SpvExecutionMode * execution_modes
struct SpvReflectEntryPoint::LocalSize local_size
uint32_t invocations
uint32_t output_vertices

The documentation for this struct was generated from the following file: