FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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fge::GuiElementArray Member List

This is the complete list of members for fge::GuiElementArray, including all inherited members.

_elements (defined in fge::GuiElementArray)fge::GuiElementArray
_g_priority (defined in fge::GuiElement)fge::GuiElementmutableprotected
_g_scale (defined in fge::GuiElement)fge::GuiElementprotected
_onGlobalGuiScaleChange (defined in fge::GuiElement)fge::GuiElementstatic
_onGuiMouseButtonPressedfge::GuiElement
_onGuiMouseButtonReleasedfge::GuiElement
_onGuiMouseMovedfge::GuiElement
_onGuiMouseWheelScrolledfge::GuiElement
getGlobalGuiScale() (defined in fge::GuiElement)fge::GuiElementinlinestatic
getGuiScale() constfge::GuiElementinline
getPriority() constfge::GuiElementinline
GuiElement()=default (defined in fge::GuiElement)fge::GuiElement
GuiElement(fge::GuiElement::Priority priority) (defined in fge::GuiElement)fge::GuiElementinlineexplicit
GuiElementArray()=default (defined in fge::GuiElementArray)fge::GuiElementArray
GuiElementArray(fge::GuiElement::Priority priority) (defined in fge::GuiElementArray)fge::GuiElementArrayinlineexplicit
isRecursive() const finalfge::GuiElementRecursiveinlinevirtual
onGuiVerify(fge::Event const &evt, SDL_EventType evtType, fge::GuiElementContext &context) overridefge::GuiElementArrayinlinevirtual
Priority typedef (defined in fge::GuiElement)fge::GuiElement
setGlobalGuiScale(fge::Vector2f const &scale) (defined in fge::GuiElement)fge::GuiElementinlinestatic
setGuiScale(fge::Vector2f const &scale)fge::GuiElementinline
setPriority(fge::GuiElement::Priority priority) constfge::GuiElementinline
verifyPriority(fge::GuiElement *element) constfge::GuiElementinline
verifyRecursively(fge::Event const &evt, SDL_EventType evtType, fge::GuiElementContext &context) const (defined in fge::GuiElementArray)fge::GuiElementArrayinlineprotected
~GuiElement()=default (defined in fge::GuiElement)fge::GuiElementvirtual
~GuiElementArray() override=default (defined in fge::GuiElementArray)fge::GuiElementArray