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FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::GuiElementArray, including all inherited members.
| _elements (defined in fge::GuiElementArray) | fge::GuiElementArray | |
| _g_priority (defined in fge::GuiElement) | fge::GuiElement | mutableprotected |
| _g_scale (defined in fge::GuiElement) | fge::GuiElement | protected |
| _onGlobalGuiScaleChange (defined in fge::GuiElement) | fge::GuiElement | static |
| _onGuiMouseButtonPressed | fge::GuiElement | |
| _onGuiMouseButtonReleased | fge::GuiElement | |
| _onGuiMouseMoved | fge::GuiElement | |
| _onGuiMouseWheelScrolled | fge::GuiElement | |
| getGlobalGuiScale() (defined in fge::GuiElement) | fge::GuiElement | inlinestatic |
| getGuiScale() const | fge::GuiElement | inline |
| getPriority() const | fge::GuiElement | inline |
| GuiElement()=default (defined in fge::GuiElement) | fge::GuiElement | |
| GuiElement(fge::GuiElement::Priority priority) (defined in fge::GuiElement) | fge::GuiElement | inlineexplicit |
| GuiElementArray()=default (defined in fge::GuiElementArray) | fge::GuiElementArray | |
| GuiElementArray(fge::GuiElement::Priority priority) (defined in fge::GuiElementArray) | fge::GuiElementArray | inlineexplicit |
| isRecursive() const final | fge::GuiElementRecursive | inlinevirtual |
| onGuiVerify(fge::Event const &evt, SDL_EventType evtType, fge::GuiElementContext &context) override | fge::GuiElementArray | inlinevirtual |
| Priority typedef (defined in fge::GuiElement) | fge::GuiElement | |
| setGlobalGuiScale(fge::Vector2f const &scale) (defined in fge::GuiElement) | fge::GuiElement | inlinestatic |
| setGuiScale(fge::Vector2f const &scale) | fge::GuiElement | inline |
| setPriority(fge::GuiElement::Priority priority) const | fge::GuiElement | inline |
| verifyPriority(fge::GuiElement *element) const | fge::GuiElement | inline |
| verifyRecursively(fge::Event const &evt, SDL_EventType evtType, fge::GuiElementContext &context) const (defined in fge::GuiElementArray) | fge::GuiElementArray | inlineprotected |
| ~GuiElement()=default (defined in fge::GuiElement) | fge::GuiElement | virtual |
| ~GuiElementArray() override=default (defined in fge::GuiElementArray) | fge::GuiElementArray |