FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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audio_manager.hpp
1/*
2 * Copyright 2024 Guillaume Guillet
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _FGE_AUDIO_MANAGER_HPP_INCLUDED
18#define _FGE_AUDIO_MANAGER_HPP_INCLUDED
19
20#include "FastEngine/fge_extern.hpp"
21
22#include "FastEngine/manager/C_baseManager.hpp"
23#include "SDL_mixer.h"
24
25#define FGE_AUDIO_BAD FGE_MANAGER_BAD
26
27namespace fge::audio
28{
29
31{
32 inline void operator()(Mix_Chunk* chunk) const { Mix_FreeChunk(chunk); }
33};
34
36{};
37
45class FGE_API AudioManager : public manager::BaseManager<Mix_Chunk, DataBlock>
46{
47public:
48 using BaseManager::BaseManager;
49
50 bool initialize() override;
51 [[nodiscard]] bool isInitialized() override;
52 void uninitialize() override;
53
61 bool loadFromFile(std::string_view name, std::filesystem::path const& path);
62};
63
68FGE_API extern AudioManager gManager;
69
70} // namespace fge::audio
71
72#endif // _FGE_AUDIO_MANAGER_HPP_INCLUDED
Manage audio data.
Definition audio_manager.hpp:46
bool initialize() override
Initialize the manager.
bool loadFromFile(std::string_view name, std::filesystem::path const &path)
Load the audio data with the given name from the given file path.
Base class for all managers.
Definition C_baseManager.hpp:63
FGE_API AudioManager gManager
The global audio manager.
Definition audio_manager.hpp:36
Definition audio_manager.hpp:31
Definition C_baseManager.hpp:42