FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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fge::ObjLight Member List

This is the complete list of members for fge::ObjLight, including all inherited members.

_callbackContextModefge::Object
_childrenfge::Object
_childrenControlFlagsfge::Object
_drawModefge::Object
_g_lightSystemGate (defined in fge::LightComponent)fge::LightComponentprotected
_myObjectDatafge::Object
_netListfge::Object
_propertiesfge::Object
_tagsfge::Object
Anchor(fge::Object *owner) (defined in fge::Anchor)fge::Anchorexplicit
Anchor(fge::Object *owner, Anchor const &anchor) (defined in fge::Anchor)fge::Anchor
Anchor(Anchor const &r)=delete (defined in fge::Anchor)fge::Anchor
Anchor(Anchor &&r) noexcept=delete (defined in fge::Anchor)fge::Anchor
CallbackContextModes enum name (defined in fge::Object)fge::Object
callbackRegister(fge::Event &event, fge::GuiElementHandler *guiElementHandlerPtr)fge::Objectvirtual
CHILDREN_AUTO_CLEAR_ON_REMOVE enum value (defined in fge::Object)fge::Object
CHILDREN_AUTO_DRAW enum value (defined in fge::Object)fge::Object
CHILDREN_AUTO_UPDATE enum value (defined in fge::Object)fge::Object
CHILDREN_DEFAULT enum value (defined in fge::Object)fge::Object
ChildrenControlFlags enum name (defined in fge::Object)fge::Object
ChildrenControlFlags_t typedef (defined in fge::Object)fge::Object
copy() overridefge::ObjLightinlinevirtual
draw(fge::RenderTarget &target, const fge::RenderStates &states) const overridefge::ObjLightvirtual
Drawable()=default (defined in fge::Drawable)fge::Drawable
DrawModes enum name (defined in fge::Object)fge::Object
first(fge::Scene &scene) overridefge::ObjLightvirtual
getAnchorOwner() const (defined in fge::Anchor)fge::Anchor
getAnchorShift() const (defined in fge::Anchor)fge::Anchor
getAnchorSuccessor() const (defined in fge::Anchor)fge::Anchor
getAnchorTarget() const (defined in fge::Anchor)fge::Anchor
getAnchorType() const (defined in fge::Anchor)fge::Anchor
getBlendMode() const (defined in fge::ObjLight)fge::ObjLight
getClassName() const overridefge::ObjLightvirtual
getColor() const (defined in fge::ObjLight)fge::ObjLight
getGlobalBounds() const overridefge::ObjLightvirtual
getGlobalQuad() const (defined in fge::Object)fge::Objectvirtual
getGuiElement()fge::Objectvirtual
getInverseTransform() const (defined in fge::Transformable)fge::Transformable
getLocalBounds() const overridefge::ObjLightvirtual
getLocalQuad() const (defined in fge::Object)fge::Objectvirtual
getOrigin() const (defined in fge::Transformable)fge::Transformable
getParentsScale() constfge::Object
getParentsTransform() constfge::Object
getPosition() const (defined in fge::Transformable)fge::Transformable
getReadableClassName() const overridefge::ObjLightvirtual
getRenderObject() const (defined in fge::ObjLight)fge::ObjLight
getRotation() const (defined in fge::Transformable)fge::Transformable
getScale() const (defined in fge::Transformable)fge::Transformable
getTexture() const (defined in fge::ObjLight)fge::ObjLight
getTextureRect() const (defined in fge::ObjLight)fge::ObjLight
getTransform() const (defined in fge::Transformable)fge::Transformable
isNeedingAnchorUpdate() const (defined in fge::Anchor)fge::Anchor
isObstacle() const (defined in fge::LightComponent)fge::LightComponentinlinevirtual
LightComponent() (defined in fge::LightComponent)fge::LightComponentinline
LightComponent(fge::LightComponent const &r) (defined in fge::LightComponent)fge::LightComponentinline
LightComponent(fge::LightComponent &&r) noexcept (defined in fge::LightComponent)fge::LightComponentinline
load(nlohmann::json &jsonObject, fge::Scene *scene) overridefge::ObjLightvirtual
LoadFromFile(std::string const &path)fge::Objectstatic
loadFromFile(std::string const &path)fge::Object
move(Vector2f const &offset) (defined in fge::Transformable)fge::Transformable
needAnchorUpdate(bool flag) (defined in fge::Anchor)fge::Anchor
netSignaled(int8_t signal)fge::Objectvirtual
networkRegister()fge::Objectvirtual
Object() (defined in fge::Object)fge::Object
Object(Object const &r) (defined in fge::Object)fge::Object
Object(Object &&r) noexcept (defined in fge::Object)fge::Object
ObjLight() (defined in fge::ObjLight)fge::ObjLight
ObjLight(fge::Texture const &texture, fge::Vector2f const &position=fge::Vector2f()) (defined in fge::ObjLight)fge::ObjLightexplicit
ObjLight(fge::Texture const &texture, fge::RectInt const &rectangle, fge::Vector2f const &position=fge::Vector2f()) (defined in fge::ObjLight)fge::ObjLight
operator=(Anchor const &r) (defined in fge::Anchor)fge::Anchor
operator=(Anchor &&r) noexcept=delete (defined in fge::Anchor)fge::Anchor
operator=(fge::LightComponent const &r) (defined in fge::LightComponent)fge::LightComponentinline
operator=(fge::LightComponent &&r) noexcept (defined in fge::LightComponent)fge::LightComponentinline
pack(fge::net::Packet &pck) overridefge::ObjLightvirtual
removed(fge::Scene &scene)fge::Objectvirtual
rotate(float angle) (defined in fge::Transformable)fge::Transformable
save(nlohmann::json &jsonObject, fge::Scene *scene) overridefge::ObjLightvirtual
saveInFile(std::string const &path)fge::Object
scale(Vector2f const &factor) (defined in fge::Transformable)fge::Transformable
scale(float factor) (defined in fge::Transformable)fge::Transformable
setAnchor(Types type, fge::Vector2< Shifts > const &shift, fge::ObjectSid target=std::numeric_limits< fge::ObjectSid >::max()) (defined in fge::Anchor)fge::Anchor
setAnchorShift(fge::Vector2< Shifts > const &shift) (defined in fge::Anchor)fge::Anchor
setAnchorSuccessor(fge::ObjectDataWeak successor) (defined in fge::Anchor)fge::Anchor
setAnchorTarget(fge::ObjectSid target) (defined in fge::Anchor)fge::Anchor
setAnchorType(Types type) (defined in fge::Anchor)fge::Anchor
setBlendMode(fge::vulkan::BlendMode const &blendMode) (defined in fge::ObjLight)fge::ObjLight
setColor(fge::Color const &color) (defined in fge::ObjLight)fge::ObjLight
setDefaultLightSystem(fge::Scene &scene)fge::LightComponentinline
setLightSystem(fge::LightSystem &lightSystem)fge::LightComponentinline
setOrigin(Vector2f const &origin) (defined in fge::Transformable)fge::Transformable
setPosition(Vector2f const &position) (defined in fge::Transformable)fge::Transformable
setRenderObject(fge::ObjectDataShared const &obj) (defined in fge::ObjLight)fge::ObjLight
setRotation(float angle) (defined in fge::Transformable)fge::Transformable
setScale(Vector2f const &factors) (defined in fge::Transformable)fge::Transformable
setScale(float factor) (defined in fge::Transformable)fge::Transformable
setTexture(fge::Texture const &texture, bool resetRect=false) (defined in fge::ObjLight)fge::ObjLight
setTextureRect(fge::RectInt const &rectangle) (defined in fge::ObjLight)fge::ObjLight
Shifts enum name (defined in fge::Anchor)fge::Anchor
transfered(fge::Scene &oldScene, fge::Scene &newScene)fge::Objectvirtual
Transformable() (defined in fge::Transformable)fge::Transformable
Types enum name (defined in fge::Anchor)fge::Anchor
unpack(fge::net::Packet const &pck) overridefge::ObjLightvirtual
update(fge::RenderWindow &screen, fge::Event &event, const std::chrono::microseconds &deltaTime, fge::Scene &scene) overridefge::ObjLightvirtual
update(fge::RenderWindow &screen, fge::Event &event, std::chrono::microseconds const &deltaTime) (defined in fge::Object)fge::Object
updateAnchor(fge::Vector2f const &customTargetSize={0.0f, 0.0f}) (defined in fge::Anchor)fge::Anchor
updateObstacleShape() (defined in fge::LightComponent)fge::LightComponentinlinevirtual
~Anchor() (defined in fge::Anchor)fge::Anchorvirtual
~Drawable()=default (defined in fge::Drawable)fge::Drawablevirtual
~LightComponent()=default (defined in fge::LightComponent)fge::LightComponentvirtual
~Object() override=default (defined in fge::Object)fge::Object
~Transformable()=default (defined in fge::Transformable)fge::Transformablevirtual