FastEngine
0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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includes
FastEngine
extra
extra_string.inl
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/*
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* Copyright 2024 Guillaume Guillet
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace
fge
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{
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namespace
string
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{
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template
<
class
T>
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std::string
ToStr
(std::list<T>
const
& val,
char
separator)
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{
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std::string result;
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for
(
auto
it = val.cbegin(); it != val.cend(); ++it)
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{
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result +=
fge::string::ToStr
(*it) + separator;
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}
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if
(!result.empty())
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{
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result.pop_back();
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}
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return
result;
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}
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template
<
class
T>
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std::string
ToStr
(std::vector<T>
const
& val,
char
separator)
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{
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std::string result;
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for
(
auto
it = val.cbegin(); it != val.cend(); ++it)
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{
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result +=
fge::string::ToStr
(*it) + separator;
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}
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if
(!result.empty())
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{
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result.pop_back();
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}
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return
result;
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}
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template
<
class
T>
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std::string
ToStr
(std::optional<T>
const
& val)
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{
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if
(val.has_value())
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{
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return
fge::string::ToStr
(val.value());
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}
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return
"NO_VALUE"
;
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}
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}
// namespace string
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}
// namespace fge
fge::string::ToStr
FGE_API std::string ToStr(bool val)
Convert efficiently a boolean to a string.
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