FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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fge::TileLayer Member List

This is the complete list of members for fge::TileLayer, including all inherited members.

clear()fge::TileLayer
draw(fge::RenderTarget &target, fge::RenderStates const &states) const override (defined in fge::TileLayer)fge::TileLayervirtual
Drawable()=default (defined in fge::Drawable)fge::Drawable
getId() constfge::TileLayer
getInverseTransform() const (defined in fge::Transformable)fge::Transformable
getName() constfge::TileLayer
getOrigin() const (defined in fge::Transformable)fge::Transformable
getPosition() const (defined in fge::Transformable)fge::Transformable
getRotation() const (defined in fge::Transformable)fge::Transformable
getScale() const (defined in fge::Transformable)fge::Transformable
getTiles() constfge::TileLayer
getTransform() const (defined in fge::Transformable)fge::Transformable
move(Vector2f const &offset) (defined in fge::Transformable)fge::Transformable
refreshTextures(TileSetList const &tileSets)fge::TileLayer
rotate(float angle) (defined in fge::Transformable)fge::Transformable
scale(Vector2f const &factor) (defined in fge::Transformable)fge::Transformable
scale(float factor) (defined in fge::Transformable)fge::Transformable
setGid(std::size_t x, std::size_t y, TileSetList const &tileSets, TileId gid)fge::TileLayer
setGid(std::size_t x, std::size_t y, TileId gid)fge::TileLayer
setGridSize(std::size_t x, std::size_t y)fge::TileLayer
setId(TileId id)fge::TileLayer
setName(std::string name)fge::TileLayer
setOrigin(Vector2f const &origin) (defined in fge::Transformable)fge::Transformable
setPosition(Vector2f const &position) (defined in fge::Transformable)fge::Transformable
setRotation(float angle) (defined in fge::Transformable)fge::Transformable
setScale(Vector2f const &factors) (defined in fge::Transformable)fge::Transformable
setScale(float factor) (defined in fge::Transformable)fge::Transformable
TileLayer()=default (defined in fge::TileLayer)fge::TileLayer
Transformable() (defined in fge::Transformable)fge::Transformable
~Drawable()=default (defined in fge::Drawable)fge::Drawablevirtual
~Transformable()=default (defined in fge::Transformable)fge::Transformablevirtual