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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::ObjectData, including all inherited members.
clearParent() const | fge::ObjectData | inline |
fge::Scene (defined in fge::ObjectData) | fge::ObjectData | friend |
getObject() const | fge::ObjectData | inline |
getObject() const | fge::ObjectData | inline |
getParent() const | fge::ObjectData | inline |
getPlan() const | fge::ObjectData | inline |
getPlanDepth() const | fge::ObjectData | inline |
getScene() const | fge::ObjectData | inline |
getSid() const | fge::ObjectData | inline |
getType() const | fge::ObjectData | inline |
isBound() const | fge::ObjectData | inline |
isClass(std::string_view const className) const | fge::ObjectData | inline |
isValid(fge::ObjectDataShared const &data) | fge::ObjectData | inlinestatic |
isValid(fge::ObjectDataWeak const &data) | fge::ObjectData | inlinestatic |
ObjectData() (defined in fge::ObjectData) | fge::ObjectData | inline |
ObjectData(fge::Scene *boundScene, fge::ObjectPtr &&newObj, fge::ObjectSid newSid=std::numeric_limits< fge::ObjectSid >::max(), fge::ObjectPlan newPlan=fge::ObjectPlan { 100 }, fge::ObjectType newType=fge::ObjectType::TYPE_OBJECT) (defined in fge::ObjectData) | fge::ObjectData | inline |
operator==(fge::ObjectSid const &sid) const | fge::ObjectData | inline |
operator==(fge::Object const *ptr) const | fge::ObjectData | inline |
releaseObject() | fge::ObjectData | inline |
setParent(fge::ObjectDataShared const &object) const | fge::ObjectData | inline |
setPlanDepth(fge::ObjectPlanDepth depth) const | fge::ObjectData | inline |