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FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::ObjectData, including all inherited members.
| clearParent() const | fge::ObjectData | inline |
| fge::ChildObjectsAccessor (defined in fge::ObjectData) | fge::ObjectData | friend |
| fge::Scene (defined in fge::ObjectData) | fge::ObjectData | friend |
| getContextFlags() const (defined in fge::ObjectData) | fge::ObjectData | inline |
| getObject() const | fge::ObjectData | inline |
| getObject() const | fge::ObjectData | inline |
| getParent() const | fge::ObjectData | inline |
| getPlan() const | fge::ObjectData | inline |
| getPlanDepth() const | fge::ObjectData | inline |
| getScene() const | fge::ObjectData | inline |
| getSid() const | fge::ObjectData | inline |
| getType() const | fge::ObjectData | inline |
| isBound() const | fge::ObjectData | inline |
| isClass(std::string_view const className) const | fge::ObjectData | inline |
| isValid(fge::ObjectDataShared const &data) | fge::ObjectData | inlinestatic |
| isValid(fge::ObjectDataWeak const &data) | fge::ObjectData | inlinestatic |
| ObjectData() (defined in fge::ObjectData) | fge::ObjectData | inline |
| ObjectData(fge::Scene *boundScene, fge::ObjectPtr &&newObj, fge::ObjectSid newSid=std::numeric_limits< fge::ObjectSid >::max(), fge::ObjectPlan newPlan=fge::ObjectPlan { 100 }, fge::ObjectTypes newType=fge::ObjectTypes::OBJECT) (defined in fge::ObjectData) | fge::ObjectData | inline |
| operator==(fge::ObjectSid const &sid) const | fge::ObjectData | inline |
| operator==(fge::Object const *ptr) const | fge::ObjectData | inline |
| releaseObject() | fge::ObjectData | inline |
| setParent(fge::ObjectDataShared const &object) const | fge::ObjectData | inline |
| setPlanDepth(fge::ObjectPlanDepth depth) const | fge::ObjectData | inline |