FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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textureType.hpp
1/*
2 * Copyright 2024 Guillaume Guillet
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _FGE_TEXTURETYPE_HPP_INCLUDED
18#define _FGE_TEXTURETYPE_HPP_INCLUDED
19
20#ifdef FGE_DEF_SERVER
21 #include "FastEngine/graphic/C_surface.hpp"
22#else
23 #include "FastEngine/vulkan/C_textureImage.hpp"
24#endif //FGE_DEF_SERVER
25
26namespace fge
27{
28#ifdef FGE_DEF_SERVER
29using TextureType = fge::Surface;
30#else
31using TextureType = fge::vulkan::TextureImage;
32#endif //FGE_DEF_SERVER
33} // namespace fge
34
35#endif //_FGE_TEXTURETYPE_HPP_INCLUDED
Abstraction of SDL_Surface.
Definition graphic/C_surface.hpp:55
Definition C_textureImage.hpp:34