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FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::ChildObjectsAccessor, including all inherited members.
| addExistingDetachedObject(fge::Object *object, fge::ObjectPlan newPlan) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| addExistingObject(fge::Object *object, std::size_t insertionIndex=std::numeric_limits< std::size_t >::max()) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| addNewDetachedObject(fge::ObjectPtr &&newObject, fge::ObjectPlan newPlan) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| addNewObject(fge::ObjectPtr &&newObject, std::size_t insertionIndex=std::numeric_limits< std::size_t >::max()) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| ChildObjectsAccessor(fge::Object *owner) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | explicit |
| ChildObjectsAccessor(ChildObjectsAccessor const &r) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | inline |
| ChildObjectsAccessor(ChildObjectsAccessor &&r) noexcept (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | inline |
| clear() (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| clearDetachedObjects() (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| detachObject(std::size_t index, fge::ObjectPlan newPlan) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| draw(fge::RenderTarget &target, fge::RenderStates const &states) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| get(std::size_t index) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| get(std::size_t index) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| getActualIteratedIndex() const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| getIndex(fge::Object *object) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| getSharedPtr(std::size_t index) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| getSize() const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| operator=(ChildObjectsAccessor const &r) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | inline |
| operator=(ChildObjectsAccessor &&r) noexcept (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | inline |
| putInBack(std::size_t index) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| putInFront(std::size_t index) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| remove(std::size_t index) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| remove(std::size_t first, std::size_t last) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| sceneUpdate(fge::Scene &scene) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| update(fge::RenderTarget &target, fge::Event &event, fge::DeltaTime const &deltaTime, fge::Scene &scene) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
| ~ChildObjectsAccessor() (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor |