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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::ChildObjectsAccessor, including all inherited members.
addExistingObject(fge::Object *object, std::size_t insertionIndex=std::numeric_limits< std::size_t >::max()) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
addNewObject(fge::ObjectPtr &&newObject, std::size_t insertionIndex=std::numeric_limits< std::size_t >::max()) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
ChildObjectsAccessor(fge::Object *owner) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | explicit |
ChildObjectsAccessor(ChildObjectsAccessor const &r) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | inline |
ChildObjectsAccessor(ChildObjectsAccessor &&r) noexcept (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | inline |
clear() (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
draw(fge::RenderTarget &target, fge::RenderStates const &states) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
get(std::size_t index) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
get(std::size_t index) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
getActualIteratedIndex() const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
getIndex(fge::Object *object) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
getSharedPtr(std::size_t index) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
getSize() const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
operator=(ChildObjectsAccessor const &r) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | inline |
operator=(ChildObjectsAccessor &&r) noexcept (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | inline |
putInBack(std::size_t index) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
putInFront(std::size_t index) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
remove(std::size_t index) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
remove(std::size_t first, std::size_t last) (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor | |
update(fge::RenderWindow &screen, fge::Event &event, std::chrono::microseconds const &deltaTime, fge::Scene &scene) const (defined in fge::ChildObjectsAccessor) | fge::ChildObjectsAccessor |