FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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fge::vulkan::GraphicPipeline Member List

This is the complete list of members for fge::vulkan::GraphicPipeline, including all inherited members.

clearShader(Shader::Type type=Shader::Type::SHADER_NONE) (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
ContextAware(Context const &context) (defined in fge::vulkan::ContextAware)fge::vulkan::ContextAwareinlineexplicit
ContextAware(ContextAware const &r)=default (defined in fge::vulkan::ContextAware)fge::vulkan::ContextAware
ContextAware(ContextAware &&r) noexcept=default (defined in fge::vulkan::ContextAware)fge::vulkan::ContextAware
destroy() final (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipelinevirtual
getBlendMode() const (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
getContext() const (defined in fge::vulkan::ContextAware)fge::vulkan::ContextAwareinline
getPipeline() const (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
getPipelineLayout() const (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
getPrimitiveTopology() const (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
getShader(Shader::Type type=Shader::Type::SHADER_NONE) const (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
GraphicPipeline(Context const &context) (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipelineexplicit
GraphicPipeline(GraphicPipeline const &r) (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
GraphicPipeline(GraphicPipeline &&r) noexcept (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
operator=(GraphicPipeline const &r)=delete (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
operator=(GraphicPipeline &&r) noexcept=delete (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
operator=(ContextAware const &r)=delete (defined in fge::vulkan::ContextAware)fge::vulkan::ContextAware
operator=(ContextAware &&r) noexcept=delete (defined in fge::vulkan::ContextAware)fge::vulkan::ContextAware
recordCommandBuffer(CommandBuffer &commandBuffer, Viewport const &viewport, VkRect2D const &scissor, VertexBuffer const *vertexBuffer, IndexBuffer const *indexBuffer) const (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
setBlendMode(BlendMode const &blendMode) (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
setPipelineLayout(LayoutPipeline const &layoutPipeline) const (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
setPrimitiveTopology(VkPrimitiveTopology topology) const (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
setShader(Shader const &shader) (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
swapContext(Context const &context) (defined in fge::vulkan::ContextAware)fge::vulkan::ContextAwareinline
updateIfNeeded(VkRenderPass renderPass, bool force=false) (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline
verifyContext(ContextAware const &r) const (defined in fge::vulkan::ContextAware)fge::vulkan::ContextAwareinlineprotected
~ContextAware()=default (defined in fge::vulkan::ContextAware)fge::vulkan::ContextAwarevirtual
~GraphicPipeline() override (defined in fge::vulkan::GraphicPipeline)fge::vulkan::GraphicPipeline