![]() |
FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
|
This is the complete list of members for fge::net::ClientStatus, including all inherited members.
ClientStatus()=default (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
ClientStatus(std::string_view status, NetworkStatus networkStatus=NetworkStatus::UNKNOWN) (defined in fge::net::ClientStatus) | fge::net::ClientStatus | explicit |
getNetworkStatus() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
getRemainingTimeout() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
getStatus() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
getTimeout() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
isAuthenticated() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
isConnected() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
isConnecting() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
isDisconnected() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
isInEncryptedState() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
isTimeout() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
NetworkStatus enum name (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
resetTimeout() (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
set(std::string_view status, NetworkStatus networkStatus) (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
setNetworkStatus(NetworkStatus networkStatus) (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
setStatus(std::string_view status) (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
setTimeout(std::chrono::milliseconds timeout) (defined in fge::net::ClientStatus) | fge::net::ClientStatus |