FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
Loading...
Searching...
No Matches
fge::net::ClientStatus Member List

This is the complete list of members for fge::net::ClientStatus, including all inherited members.

ClientStatus()=default (defined in fge::net::ClientStatus)fge::net::ClientStatus
ClientStatus(std::string_view status, NetworkStatus networkStatus=NetworkStatus::UNKNOWN) (defined in fge::net::ClientStatus)fge::net::ClientStatusexplicit
getNetworkStatus() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
getRemainingTimeout() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
getStatus() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
getTimeout() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
isAuthenticated() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
isConnected() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
isConnecting() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
isDisconnected() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
isInEncryptedState() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
isTimeout() const (defined in fge::net::ClientStatus)fge::net::ClientStatus
NetworkStatus enum name (defined in fge::net::ClientStatus)fge::net::ClientStatus
resetTimeout() (defined in fge::net::ClientStatus)fge::net::ClientStatus
set(std::string_view status, NetworkStatus networkStatus) (defined in fge::net::ClientStatus)fge::net::ClientStatus
setNetworkStatus(NetworkStatus networkStatus) (defined in fge::net::ClientStatus)fge::net::ClientStatus
setStatus(std::string_view status) (defined in fge::net::ClientStatus)fge::net::ClientStatus
setTimeout(std::chrono::milliseconds timeout) (defined in fge::net::ClientStatus)fge::net::ClientStatus