![]() |
FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
|
This is the complete list of members for fge::net::ClientStatus, including all inherited members.
| ClientStatus()=default (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| ClientStatus(std::string_view status, NetworkStatus networkStatus=NetworkStatus::UNKNOWN) (defined in fge::net::ClientStatus) | fge::net::ClientStatus | explicit |
| getNetworkStatus() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| getRemainingTimeout() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| getStatus() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| getTimeout() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| isAuthenticated() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| isConnected() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| isConnecting() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| isDisconnected() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| isInEncryptedState() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| isTimeout() const (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| NetworkStatus enum name (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| resetTimeout() (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| set(std::string_view status, NetworkStatus networkStatus) (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| setNetworkStatus(NetworkStatus networkStatus) (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| setStatus(std::string_view status) (defined in fge::net::ClientStatus) | fge::net::ClientStatus | |
| setTimeout(std::chrono::milliseconds timeout) (defined in fge::net::ClientStatus) | fge::net::ClientStatus |