![]() |
FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
|
This is the complete list of members for fge::Character, including all inherited members.
addGlyphQuad(bool outlineVertices, fge::Vector2f const &size, fge::Glyph const &glyph, fge::Vector2i const &textureSize, float italicShear) (defined in fge::Character) | fge::Character | |
addLine(bool outlineVertices, float lineLength, float lineTop, float offset, float thickness, float outlineThickness=0.0f) (defined in fge::Character) | fge::Character | |
Character() (defined in fge::Character) | fge::Character | |
Character(fge::Color const &fillColor, fge::Color const &outlineColor) (defined in fge::Character) | fge::Character | |
clear() (defined in fge::Character) | fge::Character | |
draw(fge::TransformUboData const &externalTransform, fge::RenderTarget const &target, fge::RenderStates const &states) const (defined in fge::Character) | fge::Character | |
getFillColor() const (defined in fge::Character) | fge::Character | |
getInverseTransform() const (defined in fge::Transformable) | fge::Transformable | |
getOrigin() const (defined in fge::Transformable) | fge::Transformable | |
getOutlineColor() const (defined in fge::Character) | fge::Character | |
getPosition() const (defined in fge::Transformable) | fge::Transformable | |
getRotation() const (defined in fge::Transformable) | fge::Transformable | |
getScale() const (defined in fge::Transformable) | fge::Transformable | |
getTransform() const (defined in fge::Transformable) | fge::Transformable | |
getUnicode() const (defined in fge::Character) | fge::Character | |
isVisible() const (defined in fge::Character) | fge::Character | |
move(Vector2f const &offset) (defined in fge::Transformable) | fge::Transformable | |
rotate(float angle) (defined in fge::Transformable) | fge::Transformable | |
scale(Vector2f const &factor) (defined in fge::Transformable) | fge::Transformable | |
scale(float factor) (defined in fge::Transformable) | fge::Transformable | |
setFillColor(fge::Color const &color) (defined in fge::Character) | fge::Character | |
setOrigin(Vector2f const &origin) (defined in fge::Transformable) | fge::Transformable | |
setOutlineColor(fge::Color const &color) (defined in fge::Character) | fge::Character | |
setPosition(Vector2f const &position) (defined in fge::Transformable) | fge::Transformable | |
setRotation(float angle) (defined in fge::Transformable) | fge::Transformable | |
setScale(Vector2f const &factors) (defined in fge::Transformable) | fge::Transformable | |
setScale(float factor) (defined in fge::Transformable) | fge::Transformable | |
setVisibility(bool visibility) (defined in fge::Character) | fge::Character | |
Transformable() (defined in fge::Transformable) | fge::Transformable | |
~Transformable()=default (defined in fge::Transformable) | fge::Transformable | virtual |