![]() |
FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
|
This is the complete list of members for fge::Character, including all inherited members.
| addGlyphQuad(bool outlineVertices, fge::Vector2f const &size, fge::Glyph const &glyph, fge::Vector2i const &textureSize, float italicShear) (defined in fge::Character) | fge::Character | |
| addLine(bool outlineVertices, float lineLength, float lineTop, float offset, float thickness, float outlineThickness=0.0f) (defined in fge::Character) | fge::Character | |
| Character() (defined in fge::Character) | fge::Character | |
| Character(fge::Color const &fillColor, fge::Color const &outlineColor) (defined in fge::Character) | fge::Character | |
| clear() (defined in fge::Character) | fge::Character | |
| draw(fge::TransformUboData const &externalTransform, fge::RenderTarget const &target, fge::RenderStates const &states) const (defined in fge::Character) | fge::Character | |
| getFillColor() const (defined in fge::Character) | fge::Character | |
| getInverseTransform() const (defined in fge::Transformable) | fge::Transformable | |
| getOrigin() const (defined in fge::Transformable) | fge::Transformable | |
| getOutlineColor() const (defined in fge::Character) | fge::Character | |
| getPosition() const (defined in fge::Transformable) | fge::Transformable | |
| getRotation() const (defined in fge::Transformable) | fge::Transformable | |
| getScale() const (defined in fge::Transformable) | fge::Transformable | |
| getTransform() const (defined in fge::Transformable) | fge::Transformable | |
| getUnicode() const (defined in fge::Character) | fge::Character | |
| isVisible() const (defined in fge::Character) | fge::Character | |
| move(Vector2f const &offset) (defined in fge::Transformable) | fge::Transformable | |
| rotate(float angle) (defined in fge::Transformable) | fge::Transformable | |
| scale(Vector2f const &factor) (defined in fge::Transformable) | fge::Transformable | |
| scale(float factor) (defined in fge::Transformable) | fge::Transformable | |
| setFillColor(fge::Color const &color) (defined in fge::Character) | fge::Character | |
| setOrigin(Vector2f const &origin) (defined in fge::Transformable) | fge::Transformable | |
| setOutlineColor(fge::Color const &color) (defined in fge::Character) | fge::Character | |
| setPosition(Vector2f const &position) (defined in fge::Transformable) | fge::Transformable | |
| setRotation(float angle) (defined in fge::Transformable) | fge::Transformable | |
| setScale(Vector2f const &factors) (defined in fge::Transformable) | fge::Transformable | |
| setScale(float factor) (defined in fge::Transformable) | fge::Transformable | |
| setVisibility(bool visibility) (defined in fge::Character) | fge::Character | |
| Transformable() (defined in fge::Transformable) | fge::Transformable | |
| ~Transformable()=default (defined in fge::Transformable) | fge::Transformable | virtual |