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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::Tunnel< T >, including all inherited members.
addGate(fge::TunnelGate< T > &gate, bool anonymous=false) (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
closeAll() (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
closeAnonymousGate(std::size_t index) (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
closeGate(std::size_t index) (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
closeGate(fge::TunnelGate< T > &gate) (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
get(std::size_t index) const (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
getAnonymous(std::size_t index) const (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
getAnonymousGatesSize() const (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
getGatesSize() const (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
isAnonymous(fge::TunnelGate< T > const &gate) const (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
knock(fge::TunnelGate< T > &gate, bool anonymous=false) (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
operator=(fge::Tunnel< T > &r)=delete (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
operator=(fge::Tunnel< T > &&r) noexcept (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
operator[](std::size_t index) const (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
Tunnel()=default (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
Tunnel(fge::Tunnel< T > &r)=delete (defined in fge::Tunnel< T >) | fge::Tunnel< T > | |
Tunnel(fge::Tunnel< T > &&r) noexcept | fge::Tunnel< T > | |
~Tunnel() (defined in fge::Tunnel< T >) | fge::Tunnel< T > |