FastEngine
0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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includes
FastEngine
C_alloca.hpp
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/*
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* Copyright 2024 Guillaume Guillet
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _FGE_C_ALLOCA_HPP_INCLUDED
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#define _FGE_C_ALLOCA_HPP_INCLUDED
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#if defined(_MSC_VER)
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#include <malloc.h>
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#define FGE_ALLOCA_T(_type, _size) reinterpret_cast<_type*>(_alloca(sizeof(_type) * _size))
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#define FGE_ALLOCA(_size) _alloca(_size)
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#else
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#define FGE_ALLOCA_T(_type, _size) reinterpret_cast<_type*>(__builtin_alloca(sizeof(_type) * _size))
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#define FGE_ALLOCA(_size) __builtin_alloca(_size)
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#endif
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#define FGE_PLACE_CONSTRUCT(_type, _size, _ptr) new (_ptr) _type[_size]
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#define FGE_PLACE_DESTRUCT(_type, _size, _ptr) \
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for (std::size_t _iii = 0; _iii < _size; ++_iii) (_ptr)[_iii].~_type()
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#define FGE_ALLOCA_STRINGVIEW_TO_CSTRING(_var, _str) \
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_var = FGE_ALLOCA_T(char, _str.size() + 1); \
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std::memcpy(_var, _str.data(), _str.size()); \
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_var[_str.size()] = '\0'
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#endif
// _FGE_C_ALLOCA_HPP_INCLUDED
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