FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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C_alloca.hpp
1/*
2 * Copyright 2024 Guillaume Guillet
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _FGE_C_ALLOCA_HPP_INCLUDED
18#define _FGE_C_ALLOCA_HPP_INCLUDED
19
20#if defined(_MSC_VER)
21 #include <malloc.h>
22 #define FGE_ALLOCA_T(_type, _size) reinterpret_cast<_type*>(_alloca(sizeof(_type) * _size))
23 #define FGE_ALLOCA(_size) _alloca(_size)
24#else
25 #define FGE_ALLOCA_T(_type, _size) reinterpret_cast<_type*>(__builtin_alloca(sizeof(_type) * _size))
26 #define FGE_ALLOCA(_size) __builtin_alloca(_size)
27#endif
28
29#define FGE_PLACE_CONSTRUCT(_type, _size, _ptr) new (_ptr) _type[_size]
30#define FGE_PLACE_DESTRUCT(_type, _size, _ptr) \
31 for (std::size_t _iii = 0; _iii < _size; ++_iii) (_ptr)[_iii].~_type()
32
33#define FGE_ALLOCA_STRINGVIEW_TO_CSTRING(_var, _str) \
34 _var = FGE_ALLOCA_T(char, _str.size() + 1); \
35 std::memcpy(_var, _str.data(), _str.size()); \
36 _var[_str.size()] = '\0'
37
38#endif // _FGE_C_ALLOCA_HPP_INCLUDED