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FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::TileMap, including all inherited members.
_generatedObjects (defined in fge::TileMap) | fge::TileMap | |
_layers (defined in fge::TileMap) | fge::TileMap | |
_tileSets (defined in fge::TileMap) | fge::TileMap | |
clear() (defined in fge::TileMap) | fge::TileMap | |
create() (defined in fge::TileMap) | fge::TileMap | inlinestatic |
findLayerName(std::string_view name) (defined in fge::TileMap) | fge::TileMap | |
findLayerName(std::string_view name) const (defined in fge::TileMap) | fge::TileMap | |
generateObjects(fge::Scene &scene, fge::ObjectPlan basePlan=fge::ObjectPlan { 100 }) (defined in fge::TileMap) | fge::TileMap | |
load(nlohmann::json &jsonObject, std::filesystem::path const &filePath) (defined in fge::TileMap) | fge::TileMap | |
loadFromFile(std::filesystem::path const &path) (defined in fge::TileMap) | fge::TileMap | |
retrieveGeneratedTilelayerObject(std::string_view layerName) const (defined in fge::TileMap) | fge::TileMap | |
save(nlohmann::json &jsonObject) const (defined in fge::TileMap) | fge::TileMap | |
TileLayerList typedef (defined in fge::TileMap) | fge::TileMap | |
TileSetList typedef (defined in fge::TileMap) | fge::TileMap |