FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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fge::TileMap Member List

This is the complete list of members for fge::TileMap, including all inherited members.

_generatedObjects (defined in fge::TileMap)fge::TileMap
_layers (defined in fge::TileMap)fge::TileMap
_tileSets (defined in fge::TileMap)fge::TileMap
clear() (defined in fge::TileMap)fge::TileMap
create() (defined in fge::TileMap)fge::TileMapinlinestatic
findLayerName(std::string_view name) (defined in fge::TileMap)fge::TileMap
findLayerName(std::string_view name) const (defined in fge::TileMap)fge::TileMap
generateObjects(fge::Scene &scene, fge::ObjectPlan basePlan=fge::ObjectPlan { 100 }) (defined in fge::TileMap)fge::TileMap
load(nlohmann::json &jsonObject, std::filesystem::path const &filePath) (defined in fge::TileMap)fge::TileMap
loadFromFile(std::filesystem::path const &path) (defined in fge::TileMap)fge::TileMap
retrieveGeneratedTilelayerObject(std::string_view layerName) const (defined in fge::TileMap)fge::TileMap
save(nlohmann::json &jsonObject) const (defined in fge::TileMap)fge::TileMap
TileLayerList typedef (defined in fge::TileMap)fge::TileMap
TileSetList typedef (defined in fge::TileMap)fge::TileMap