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FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::net::NetDisconnectCommand, including all inherited members.
_g_commandQueue (defined in fge::net::NetCommand) | fge::net::NetCommand | protected |
get_future() (defined in fge::net::NetDisconnectCommand) | fge::net::NetDisconnectCommand | inline |
getTimeoutTarget() const override (defined in fge::net::NetDisconnectCommand) | fge::net::NetDisconnectCommand | inlinevirtual |
getType() const override (defined in fge::net::NetDisconnectCommand) | fge::net::NetDisconnectCommand | inlinevirtual |
internalUpdate(TransmitPacketPtr &buffPacket, IpAddress::Types addressType, Client &client) override (defined in fge::net::NetDisconnectCommand) | fge::net::NetDisconnectCommand | virtual |
NetCommand(CommandQueue *commandQueue) (defined in fge::net::NetDisconnectCommand) | fge::net::NetDisconnectCommand | inlineexplicit |
onReceive(std::unique_ptr< ProtocolPacket > &packet, IpAddress::Types addressType, Client &client) override (defined in fge::net::NetDisconnectCommand) | fge::net::NetDisconnectCommand | virtual |
resetTimeout() (defined in fge::net::NetCommand) | fge::net::NetCommand | protected |
update(TransmitPacketPtr &buffPacket, IpAddress::Types addressType, Client &client, std::chrono::milliseconds deltaTime) (defined in fge::net::NetCommand) | fge::net::NetCommand | |
~NetCommand()=default (defined in fge::net::NetCommand) | fge::net::NetCommand | virtual |
~NetDisconnectCommand() final=default (defined in fge::net::NetDisconnectCommand) | fge::net::NetDisconnectCommand |