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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::LightObstacle, including all inherited members.
_g_lightSystemGate (defined in fge::LightComponent) | fge::LightComponent | protected |
_g_shape (defined in fge::LightObstacle) | fge::LightObstacle | protected |
getShape() const (defined in fge::LightObstacle) | fge::LightObstacle | inline |
getTransformableParent() const (defined in fge::LightObstacle) | fge::LightObstacle | inline |
isObstacle() const final (defined in fge::LightObstacle) | fge::LightObstacle | inlinevirtual |
LightComponent() (defined in fge::LightComponent) | fge::LightComponent | inline |
LightComponent(fge::LightComponent const &r) (defined in fge::LightComponent) | fge::LightComponent | inline |
LightComponent(fge::LightComponent &&r) noexcept (defined in fge::LightComponent) | fge::LightComponent | inline |
LightObstacle(fge::Transformable const *transformableParent) (defined in fge::LightObstacle) | fge::LightObstacle | inlineexplicit |
LightObstacle(fge::LightObstacle const &r, fge::Transformable const *transformableParent) (defined in fge::LightObstacle) | fge::LightObstacle | inline |
LightObstacle(fge::LightObstacle &&r, fge::Transformable const *transformableParent) noexcept (defined in fge::LightObstacle) | fge::LightObstacle | inline |
LightObstacle(fge::LightObstacle const &r)=delete (defined in fge::LightObstacle) | fge::LightObstacle | inline |
LightObstacle(fge::LightObstacle &&r) noexcept=delete (defined in fge::LightObstacle) | fge::LightObstacle | inline |
operator=(fge::LightObstacle const &r) (defined in fge::LightObstacle) | fge::LightObstacle | inline |
operator=(fge::LightObstacle &&r) noexcept (defined in fge::LightObstacle) | fge::LightObstacle | inline |
operator=(fge::LightComponent const &r) (defined in fge::LightComponent) | fge::LightComponent | inline |
operator=(fge::LightComponent &&r) noexcept (defined in fge::LightComponent) | fge::LightComponent | inline |
setDefaultLightSystem(fge::Scene &scene) | fge::LightComponent | inline |
setLightSystem(fge::LightSystem &lightSystem) | fge::LightComponent | inline |
updateObstacleShape() (defined in fge::LightComponent) | fge::LightComponent | inlinevirtual |
~LightComponent()=default (defined in fge::LightComponent) | fge::LightComponent | virtual |
~LightObstacle() override=default (defined in fge::LightObstacle) | fge::LightObstacle | inline |