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FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::LightObstacle, including all inherited members.
| _g_lightSystemGate (defined in fge::LightComponent) | fge::LightComponent | protected |
| _g_shape (defined in fge::LightObstacle) | fge::LightObstacle | protected |
| getShape() const (defined in fge::LightObstacle) | fge::LightObstacle | inline |
| getTransformableParent() const (defined in fge::LightObstacle) | fge::LightObstacle | inline |
| isObstacle() const final (defined in fge::LightObstacle) | fge::LightObstacle | inlinevirtual |
| LightComponent() (defined in fge::LightComponent) | fge::LightComponent | inline |
| LightComponent(fge::LightComponent const &r) (defined in fge::LightComponent) | fge::LightComponent | inline |
| LightComponent(fge::LightComponent &&r) noexcept (defined in fge::LightComponent) | fge::LightComponent | inline |
| LightObstacle(fge::Transformable const *transformableParent) (defined in fge::LightObstacle) | fge::LightObstacle | inlineexplicit |
| LightObstacle(fge::LightObstacle const &r, fge::Transformable const *transformableParent) (defined in fge::LightObstacle) | fge::LightObstacle | inline |
| LightObstacle(fge::LightObstacle &&r, fge::Transformable const *transformableParent) noexcept (defined in fge::LightObstacle) | fge::LightObstacle | inline |
| LightObstacle(fge::LightObstacle const &r)=delete (defined in fge::LightObstacle) | fge::LightObstacle | inline |
| LightObstacle(fge::LightObstacle &&r) noexcept=delete (defined in fge::LightObstacle) | fge::LightObstacle | inline |
| operator=(fge::LightObstacle const &r) (defined in fge::LightObstacle) | fge::LightObstacle | inline |
| operator=(fge::LightObstacle &&r) noexcept (defined in fge::LightObstacle) | fge::LightObstacle | inline |
| operator=(fge::LightComponent const &r) (defined in fge::LightComponent) | fge::LightComponent | inline |
| operator=(fge::LightComponent &&r) noexcept (defined in fge::LightComponent) | fge::LightComponent | inline |
| setDefaultLightSystem(fge::Scene &scene) | fge::LightComponent | inline |
| setLightSystem(fge::LightSystem &lightSystem) | fge::LightComponent | inline |
| updateObstacleShape() (defined in fge::LightComponent) | fge::LightComponent | inlinevirtual |
| ~LightComponent()=default (defined in fge::LightComponent) | fge::LightComponent | virtual |
| ~LightObstacle() override=default (defined in fge::LightObstacle) | fge::LightObstacle | inline |