FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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fge::LightObstacle Member List

This is the complete list of members for fge::LightObstacle, including all inherited members.

_g_lightSystemGate (defined in fge::LightComponent)fge::LightComponentprotected
_g_shape (defined in fge::LightObstacle)fge::LightObstacleprotected
getShape() const (defined in fge::LightObstacle)fge::LightObstacleinline
getTransformableParent() const (defined in fge::LightObstacle)fge::LightObstacleinline
isObstacle() const final (defined in fge::LightObstacle)fge::LightObstacleinlinevirtual
LightComponent() (defined in fge::LightComponent)fge::LightComponentinline
LightComponent(fge::LightComponent const &r) (defined in fge::LightComponent)fge::LightComponentinline
LightComponent(fge::LightComponent &&r) noexcept (defined in fge::LightComponent)fge::LightComponentinline
LightObstacle(fge::Transformable const *transformableParent) (defined in fge::LightObstacle)fge::LightObstacleinlineexplicit
LightObstacle(fge::LightObstacle const &r, fge::Transformable const *transformableParent) (defined in fge::LightObstacle)fge::LightObstacleinline
LightObstacle(fge::LightObstacle &&r, fge::Transformable const *transformableParent) noexcept (defined in fge::LightObstacle)fge::LightObstacleinline
LightObstacle(fge::LightObstacle const &r)=delete (defined in fge::LightObstacle)fge::LightObstacleinline
LightObstacle(fge::LightObstacle &&r) noexcept=delete (defined in fge::LightObstacle)fge::LightObstacleinline
operator=(fge::LightObstacle const &r) (defined in fge::LightObstacle)fge::LightObstacleinline
operator=(fge::LightObstacle &&r) noexcept (defined in fge::LightObstacle)fge::LightObstacleinline
operator=(fge::LightComponent const &r) (defined in fge::LightComponent)fge::LightComponentinline
operator=(fge::LightComponent &&r) noexcept (defined in fge::LightComponent)fge::LightComponentinline
setDefaultLightSystem(fge::Scene &scene)fge::LightComponentinline
setLightSystem(fge::LightSystem &lightSystem)fge::LightComponentinline
updateObstacleShape() (defined in fge::LightComponent)fge::LightComponentinlinevirtual
~LightComponent()=default (defined in fge::LightComponent)fge::LightComponentvirtual
~LightObstacle() override=default (defined in fge::LightObstacle)fge::LightObstacleinline