FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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C_soundBuffer.hpp
1/*
2 * Copyright 2024 Guillaume Guillet
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _FGE_C_SOUNDBUFFER_HPP_INCLUDED
18#define _FGE_C_SOUNDBUFFER_HPP_INCLUDED
19
20#include "FastEngine/fge_extern.hpp"
21#include "FastEngine/manager/C_baseManager.hpp"
22#include "FastEngine/manager/audio_manager.hpp"
23
24namespace fge
25{
26
33 manager::GlobalDataAccessorManagerInfo<audio::AudioManager, &audio::gManager>,
34 manager::DataAccessorOptions::ALLOW_VARIANT_OF_DATAPOINTER_AND_BLOCKPOINTER>
35{
36public:
37 using BaseDataAccessor::BaseDataAccessor;
38 using BaseDataAccessor::operator=;
39};
40
41} // namespace fge
42
43#endif // _FGE_C_SOUNDBUFFER_HPP_INCLUDED
This class is a wrapper for the audio manager to allow easy manipulation.
Definition C_soundBuffer.hpp:35
Definition C_baseManager.hpp:182