FastEngine
0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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includes
FastEngine
accessor
C_soundBuffer.hpp
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/*
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* Copyright 2025 Guillaume Guillet
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _FGE_C_SOUNDBUFFER_HPP_INCLUDED
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#define _FGE_C_SOUNDBUFFER_HPP_INCLUDED
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#include "FastEngine/manager/C_baseManager.hpp"
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#include "FastEngine/manager/audio_manager.hpp"
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namespace
fge
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{
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class
SoundBuffer
:
public
manager::BaseDataAccessor
<
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manager::GlobalDataAccessorManagerInfo<audio::AudioManager, &audio::gManager>,
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manager::DataAccessorOptions::ALLOW_VARIANT_OF_DATAPOINTER_AND_BLOCKPOINTER>
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{
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public
:
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using
BaseDataAccessor::BaseDataAccessor;
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using
BaseDataAccessor::operator=;
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};
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}
// namespace fge
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#endif
// _FGE_C_SOUNDBUFFER_HPP_INCLUDED
fge::SoundBuffer
This class is a wrapper for the audio manager to allow easy manipulation.
Definition
C_soundBuffer.hpp:34
fge::manager::BaseDataAccessor
Definition
C_baseManager.hpp:199
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