FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
Loading...
Searching...
No Matches
C_drawable.hpp
1/*
2 * Copyright 2024 Guillaume Guillet
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _FGE_GRAPHIC_C_DRAWABLE_HPP_INCLUDED
18#define _FGE_GRAPHIC_C_DRAWABLE_HPP_INCLUDED
19
20/*
21 * Original from : https://github.com/SFML/SFML
22 * Copyright (C) 2007-2022 Laurent Gomila
23 *
24 * Altered/Modified by Guillaume Guillet
25 */
26
27#include "FastEngine/graphic/C_renderStates.hpp"
28#include "FastEngine/graphic/C_renderTarget.hpp"
29#include "FastEngine/graphic/C_transform.hpp"
30#include "FastEngine/vulkan/C_graphicPipeline.hpp"
31
32namespace fge
33{
34
36{
37public:
38 Drawable() = default;
39 virtual ~Drawable() = default;
40
41 virtual void draw(RenderTarget& target, RenderStates const& states) const = 0;
42};
43
44} // namespace fge
45
46
47#endif // _FGE_GRAPHIC_C_DRAWABLE_HPP_INCLUDED
Definition C_drawable.hpp:36
The RenderStates class contains all the information needed to render something.
Definition C_renderStates.hpp:412
Definition C_renderTarget.hpp:56