FastEngine
0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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includes
FastEngine
graphic
C_drawable.hpp
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/*
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* Copyright 2024 Guillaume Guillet
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _FGE_GRAPHIC_C_DRAWABLE_HPP_INCLUDED
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#define _FGE_GRAPHIC_C_DRAWABLE_HPP_INCLUDED
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/*
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* Original from : https://github.com/SFML/SFML
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* Copyright (C) 2007-2022 Laurent Gomila
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*
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* Altered/Modified by Guillaume Guillet
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*/
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#include "FastEngine/graphic/C_renderStates.hpp"
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#include "FastEngine/graphic/C_renderTarget.hpp"
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#include "FastEngine/graphic/C_transform.hpp"
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#include "FastEngine/vulkan/C_graphicPipeline.hpp"
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namespace
fge
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{
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class
Drawable
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{
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public
:
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Drawable
() =
default
;
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virtual
~Drawable
() =
default
;
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virtual
void
draw(
RenderTarget
& target,
RenderStates
const
& states)
const
= 0;
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};
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}
// namespace fge
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#endif
// _FGE_GRAPHIC_C_DRAWABLE_HPP_INCLUDED
fge::Drawable
Definition
C_drawable.hpp:36
fge::RenderStates
The RenderStates class contains all the information needed to render something.
Definition
C_renderStates.hpp:412
fge::RenderTarget
Definition
C_renderTarget.hpp:56
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