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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::TileSet, including all inherited members.
begin() const (defined in fge::TileSet) | fge::TileSet | |
clearTiles() | fge::TileSet | |
computeTextureRect(TileId id) const | fge::TileSet | |
end() const (defined in fge::TileSet) | fge::TileSet | |
getColumns() const | fge::TileSet | |
getFirstGid() const | fge::TileSet | |
getLocalId(fge::Vector2i const &position) const | fge::TileSet | |
getLocalId(TileId gid) const | fge::TileSet | |
getName() const | fge::TileSet | |
getOffset() const | fge::TileSet | |
getRows() const | fge::TileSet | |
getTexture() const | fge::TileSet | |
getTextureRect(TileId id) const | fge::TileSet | |
getTile(TileId id) const | fge::TileSet | |
getTileCount() const | fge::TileSet | |
getTileSize() const | fge::TileSet | |
isGidContained(TileId gid) const | fge::TileSet | |
operator=(fge::Texture texture) (defined in fge::TileSet) | fge::TileSet | |
setFirstGid(TileId gid) | fge::TileSet | |
setName(std::string name) | fge::TileSet | |
setOffset(fge::Vector2i const &offset) | fge::TileSet | |
setTexture(fge::Texture texture) | fge::TileSet | |
setTileSize(fge::Vector2i const &tileSize) | fge::TileSet | |
slice() | fge::TileSet | |
TileListType typedef (defined in fge::TileSet) | fge::TileSet | |
TileSet()=default (defined in fge::TileSet) | fge::TileSet | |
TileSet(fge::Texture texture) (defined in fge::TileSet) | fge::TileSet | |
TileSet(fge::Texture texture, fge::Vector2i const &tileSize) (defined in fge::TileSet) | fge::TileSet | |
TileSet(fge::Texture texture, fge::Vector2i const &tileSize, fge::Vector2i const &offset) (defined in fge::TileSet) | fge::TileSet | |
valid() const | fge::TileSet |