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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::Rect< T >, including all inherited members.
_height (defined in fge::Rect< T >) | fge::Rect< T > | |
_width (defined in fge::Rect< T >) | fge::Rect< T > | |
_x (defined in fge::Rect< T >) | fge::Rect< T > | |
_y (defined in fge::Rect< T >) | fge::Rect< T > | |
contains(Vector2< T > const &point) const (defined in fge::Rect< T >) | fge::Rect< T > | |
findIntersection(Rect< T > const &rectangle) const (defined in fge::Rect< T >) | fge::Rect< T > | |
getPosition() const (defined in fge::Rect< T >) | fge::Rect< T > | |
getSize() const (defined in fge::Rect< T >) | fge::Rect< T > | |
operator!=(Rect< T > const &right) const (defined in fge::Rect< T >) | fge::Rect< T > | |
operator==(Rect< T > const &right) const (defined in fge::Rect< T >) | fge::Rect< T > | |
Rect() (defined in fge::Rect< T >) | fge::Rect< T > | |
Rect(Vector2< T > const &position, Vector2< T > const &size) (defined in fge::Rect< T >) | fge::Rect< T > | |
Rect(Rect< U > const &rectangle) (defined in fge::Rect< T >) | fge::Rect< T > | explicit |