FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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C_compressor.hpp
1/*
2 * Copyright 2025 Guillaume Guillet
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _FGE_C_COMPRESSOR_HPP_INCLUDED
18#define _FGE_C_COMPRESSOR_HPP_INCLUDED
19
20#include <cstdint>
21#include <optional>
22#include <span>
23#include <vector>
24
25namespace fge
26{
27
28class Compressor
29{
30public:
31 using ErrorString = char const*;
32
33 Compressor() = default;
34 Compressor(Compressor const& compressor) = default;
35 Compressor(Compressor&& compressor) noexcept = default;
36 virtual ~Compressor() = default;
37
38 [[nodiscard]] inline std::size_t getLastCompressionSize() const { return this->_g_lastCompressionSize; }
39
40 [[nodiscard]] virtual std::optional<ErrorString> compress(std::span<uint8_t const> const& rawData) = 0;
41 [[nodiscard]] virtual std::optional<ErrorString> uncompress(std::span<uint8_t const> const& data) = 0;
42
43 [[nodiscard]] inline std::vector<uint8_t> const& getBuffer() const { return this->_g_buffer; }
44
45protected:
46 std::vector<uint8_t> _g_buffer;
47 std::size_t _g_lastCompressionSize{0};
48};
49
50} // namespace fge
51
52#endif // _FGE_C_COMPRESSOR_HPP_INCLUDED