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FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::net::NetCommand, including all inherited members.
_g_commandQueue (defined in fge::net::NetCommand) | fge::net::NetCommand | protected |
getTimeoutTarget() const (defined in fge::net::NetCommand) | fge::net::NetCommand | virtual |
getType() const =0 (defined in fge::net::NetCommand) | fge::net::NetCommand | pure virtual |
internalUpdate(TransmitPacketPtr &buffPacket, IpAddress::Types addressType, Client &client)=0 (defined in fge::net::NetCommand) | fge::net::NetCommand | protectedpure virtual |
NetCommand(CommandQueue *commandQueue) (defined in fge::net::NetCommand) | fge::net::NetCommand | inlineexplicit |
onReceive(std::unique_ptr< ProtocolPacket > &packet, IpAddress::Types addressType, Client &client)=0 (defined in fge::net::NetCommand) | fge::net::NetCommand | pure virtual |
resetTimeout() (defined in fge::net::NetCommand) | fge::net::NetCommand | protected |
timeout(Client &client) (defined in fge::net::NetCommand) | fge::net::NetCommand | protectedvirtual |
update(TransmitPacketPtr &buffPacket, IpAddress::Types addressType, Client &client, std::chrono::milliseconds deltaTime) (defined in fge::net::NetCommand) | fge::net::NetCommand | |
~NetCommand()=default (defined in fge::net::NetCommand) | fge::net::NetCommand | virtual |