FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
Loading...
Searching...
No Matches
fge::net::NetCommand Member List

This is the complete list of members for fge::net::NetCommand, including all inherited members.

_g_commandQueue (defined in fge::net::NetCommand)fge::net::NetCommandprotected
getTimeoutTarget() const (defined in fge::net::NetCommand)fge::net::NetCommandvirtual
getType() const =0 (defined in fge::net::NetCommand)fge::net::NetCommandpure virtual
internalUpdate(TransmitPacketPtr &buffPacket, IpAddress::Types addressType, Client &client)=0 (defined in fge::net::NetCommand)fge::net::NetCommandprotectedpure virtual
NetCommand(CommandQueue *commandQueue) (defined in fge::net::NetCommand)fge::net::NetCommandinlineexplicit
onReceive(std::unique_ptr< ProtocolPacket > &packet, IpAddress::Types addressType, Client &client)=0 (defined in fge::net::NetCommand)fge::net::NetCommandpure virtual
resetTimeout() (defined in fge::net::NetCommand)fge::net::NetCommandprotected
timeout(Client &client) (defined in fge::net::NetCommand)fge::net::NetCommandprotectedvirtual
update(TransmitPacketPtr &buffPacket, IpAddress::Types addressType, Client &client, std::chrono::milliseconds deltaTime) (defined in fge::net::NetCommand)fge::net::NetCommand
~NetCommand()=default (defined in fge::net::NetCommand)fge::net::NetCommandvirtual