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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::GuiElement, including all inherited members.
_g_priority (defined in fge::GuiElement) | fge::GuiElement | mutableprotected |
_g_scale (defined in fge::GuiElement) | fge::GuiElement | protected |
_onGlobalGuiScaleChange (defined in fge::GuiElement) | fge::GuiElement | static |
_onGuiMouseButtonPressed | fge::GuiElement | |
_onGuiMouseButtonReleased | fge::GuiElement | |
_onGuiMouseMoved | fge::GuiElement | |
_onGuiMouseWheelScrolled | fge::GuiElement | |
getGlobalGuiScale() (defined in fge::GuiElement) | fge::GuiElement | inlinestatic |
getGuiScale() const | fge::GuiElement | inline |
getPriority() const | fge::GuiElement | inline |
GuiElement()=default (defined in fge::GuiElement) | fge::GuiElement | |
GuiElement(fge::GuiElement::Priority priority) (defined in fge::GuiElement) | fge::GuiElement | inlineexplicit |
isRecursive() const | fge::GuiElement | inlinevirtual |
onGuiVerify(fge::Event const &evt, SDL_EventType evtType, fge::GuiElementContext &context)=0 | fge::GuiElement | pure virtual |
Priority typedef (defined in fge::GuiElement) | fge::GuiElement | |
setGlobalGuiScale(fge::Vector2f const &scale) (defined in fge::GuiElement) | fge::GuiElement | inlinestatic |
setGuiScale(fge::Vector2f const &scale) | fge::GuiElement | inline |
setPriority(fge::GuiElement::Priority priority) const | fge::GuiElement | inline |
verifyPriority(fge::GuiElement *element) const | fge::GuiElement | inline |
~GuiElement()=default (defined in fge::GuiElement) | fge::GuiElement | virtual |