FastEngine 0.9.4
A multiplayer oriented 2D engine made with Vulkan.
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fge::net::ClientList Member List

This is the complete list of members for fge::net::ClientList, including all inherited members.

acquireLock() constfge::net::ClientList
add(Identity const &id, ClientSharedPtr const &newClient)fge::net::ClientList
begin(AccessLock< std::recursive_mutex > const &lock)fge::net::ClientList
begin(AccessLock< std::recursive_mutex > const &lock) const (defined in fge::net::ClientList)fge::net::ClientList
clear()fge::net::ClientList
clearClientEvent()fge::net::ClientList
ClientList()=default (defined in fge::net::ClientList)fge::net::ClientList
DataList typedef (defined in fge::net::ClientList)fge::net::ClientList
end(AccessLock< std::recursive_mutex > const &lock) (defined in fge::net::ClientList)fge::net::ClientList
end(AccessLock< std::recursive_mutex > const &lock) const (defined in fge::net::ClientList)fge::net::ClientList
EventList typedef (defined in fge::net::ClientList)fge::net::ClientList
get(Identity const &id) constfge::net::ClientList
getClientEvent(std::size_t index) constfge::net::ClientList
getClientEventSize() constfge::net::ClientList
getData(Identity const &id) const (defined in fge::net::ClientList)fge::net::ClientList
getData(Identity const &id) (defined in fge::net::ClientList)fge::net::ClientList
getSize() constfge::net::ClientList
isWatchingEvent() constfge::net::ClientList
pushClientEvent(ClientListEvent const &evt)fge::net::ClientList
remove(Identity const &id)fge::net::ClientList
remove(DataList::const_iterator itPos, AccessLock< std::recursive_mutex > const &lock)fge::net::ClientList
sendToAll(SocketUdp &socket, Packet &pck) constfge::net::ClientList
sendToAll(TransmitPacketPtr const &pck) constfge::net::ClientList
watchEvent(bool on)fge::net::ClientList
~ClientList()=default (defined in fge::net::ClientList)fge::net::ClientList