FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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fge::net::ClientList Member List

This is the complete list of members for fge::net::ClientList, including all inherited members.

acquireLock() constfge::net::ClientList
add(fge::net::Identity const &id, fge::net::ClientSharedPtr const &newClient)fge::net::ClientList
begin(std::unique_lock< std::recursive_mutex > const &lock)fge::net::ClientList
begin(std::unique_lock< std::recursive_mutex > const &lock) const (defined in fge::net::ClientList)fge::net::ClientList
clear()fge::net::ClientList
clearClientEvent()fge::net::ClientList
ClientEventList typedef (defined in fge::net::ClientList)fge::net::ClientList
ClientList()=default (defined in fge::net::ClientList)fge::net::ClientList
ClientListData typedef (defined in fge::net::ClientList)fge::net::ClientList
end(std::unique_lock< std::recursive_mutex > const &lock) (defined in fge::net::ClientList)fge::net::ClientList
end(std::unique_lock< std::recursive_mutex > const &lock) const (defined in fge::net::ClientList)fge::net::ClientList
get(fge::net::Identity const &id) constfge::net::ClientList
getClientEvent(std::size_t index) constfge::net::ClientList
getClientEventSize() constfge::net::ClientList
getSize() constfge::net::ClientList
isWatchingEvent() constfge::net::ClientList
pushClientEvent(fge::net::ClientListEvent const &evt)fge::net::ClientList
remove(fge::net::Identity const &id)fge::net::ClientList
remove(fge::net::ClientList::ClientListData::const_iterator itPos, std::unique_lock< std::recursive_mutex > const &lock)fge::net::ClientList
sendToAll(fge::net::SocketUdp &socket, fge::net::Packet &pck)fge::net::ClientList
sendToAll(fge::net::TransmissionPacketPtr const &pck)fge::net::ClientList
watchEvent(bool on)fge::net::ClientList
~ClientList()=default (defined in fge::net::ClientList)fge::net::ClientList