![]() |
FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
|
This is the complete list of members for fge::net::ClientList, including all inherited members.
acquireLock() const | fge::net::ClientList | |
add(fge::net::Identity const &id, fge::net::ClientSharedPtr const &newClient) | fge::net::ClientList | |
begin(std::unique_lock< std::recursive_mutex > const &lock) | fge::net::ClientList | |
begin(std::unique_lock< std::recursive_mutex > const &lock) const (defined in fge::net::ClientList) | fge::net::ClientList | |
clear() | fge::net::ClientList | |
clearClientEvent() | fge::net::ClientList | |
ClientEventList typedef (defined in fge::net::ClientList) | fge::net::ClientList | |
ClientList()=default (defined in fge::net::ClientList) | fge::net::ClientList | |
ClientListData typedef (defined in fge::net::ClientList) | fge::net::ClientList | |
end(std::unique_lock< std::recursive_mutex > const &lock) (defined in fge::net::ClientList) | fge::net::ClientList | |
end(std::unique_lock< std::recursive_mutex > const &lock) const (defined in fge::net::ClientList) | fge::net::ClientList | |
get(fge::net::Identity const &id) const | fge::net::ClientList | |
getClientEvent(std::size_t index) const | fge::net::ClientList | |
getClientEventSize() const | fge::net::ClientList | |
getSize() const | fge::net::ClientList | |
isWatchingEvent() const | fge::net::ClientList | |
pushClientEvent(fge::net::ClientListEvent const &evt) | fge::net::ClientList | |
remove(fge::net::Identity const &id) | fge::net::ClientList | |
remove(fge::net::ClientList::ClientListData::const_iterator itPos, std::unique_lock< std::recursive_mutex > const &lock) | fge::net::ClientList | |
sendToAll(fge::net::SocketUdp &socket, fge::net::Packet &pck) | fge::net::ClientList | |
sendToAll(fge::net::TransmissionPacketPtr const &pck) | fge::net::ClientList | |
watchEvent(bool on) | fge::net::ClientList | |
~ClientList()=default (defined in fge::net::ClientList) | fge::net::ClientList |