FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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shaderResources.hpp
1/*
2 * Copyright 2024 Guillaume Guillet
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _FGE_GRAPHIC_SHADERRESOURCES_HPP_INCLUDED
18#define _FGE_GRAPHIC_SHADERRESOURCES_HPP_INCLUDED
19
20#include "FastEngine/fge_extern.hpp"
21
22namespace fge::res
23{
24
31FGE_API extern char const gDefaultVertexShader[];
32FGE_API extern char const gDefaultFragmentShader[];
33FGE_API extern char const gDefaultFragmentTextureShader[];
34
35FGE_API extern unsigned int const gDefaultVertexShaderSize;
36FGE_API extern unsigned int const gDefaultFragmentShaderSize;
37FGE_API extern unsigned int const gDefaultFragmentTextureShaderSize;
38
43} // namespace fge::res
44
45#endif //_FGE_GRAPHIC_SHADERRESOURCES_HPP_INCLUDED
FGE_API char const gDefaultVertexShader[]