FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
Loading...
Searching...
No Matches
fge::Anchor Member List

This is the complete list of members for fge::Anchor, including all inherited members.

Anchor(fge::Object *owner) (defined in fge::Anchor)fge::Anchorexplicit
Anchor(fge::Object *owner, Anchor const &anchor) (defined in fge::Anchor)fge::Anchor
Anchor(Anchor const &r)=delete (defined in fge::Anchor)fge::Anchor
Anchor(Anchor &&r) noexcept=delete (defined in fge::Anchor)fge::Anchor
getAnchorOwner() const (defined in fge::Anchor)fge::Anchor
getAnchorShift() const (defined in fge::Anchor)fge::Anchor
getAnchorSuccessor() const (defined in fge::Anchor)fge::Anchor
getAnchorTarget() const (defined in fge::Anchor)fge::Anchor
getAnchorType() const (defined in fge::Anchor)fge::Anchor
isNeedingAnchorUpdate() const (defined in fge::Anchor)fge::Anchor
needAnchorUpdate(bool flag) (defined in fge::Anchor)fge::Anchor
operator=(Anchor const &r) (defined in fge::Anchor)fge::Anchor
operator=(Anchor &&r) noexcept=delete (defined in fge::Anchor)fge::Anchor
setAnchor(Types type, fge::Vector2< Shifts > const &shift, fge::ObjectSid target=std::numeric_limits< fge::ObjectSid >::max()) (defined in fge::Anchor)fge::Anchor
setAnchorShift(fge::Vector2< Shifts > const &shift) (defined in fge::Anchor)fge::Anchor
setAnchorSuccessor(fge::ObjectDataWeak successor) (defined in fge::Anchor)fge::Anchor
setAnchorTarget(fge::ObjectSid target) (defined in fge::Anchor)fge::Anchor
setAnchorType(Types type) (defined in fge::Anchor)fge::Anchor
Shifts enum name (defined in fge::Anchor)fge::Anchor
Types enum name (defined in fge::Anchor)fge::Anchor
updateAnchor(fge::Vector2f const &customTargetSize={0.0f, 0.0f}) (defined in fge::Anchor)fge::Anchor
~Anchor() (defined in fge::Anchor)fge::Anchorvirtual