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FastEngine 0.9.3
A multiplayer oriented 2D engine made with Vulkan.
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This is the complete list of members for fge::Anchor, including all inherited members.
Anchor(fge::Object *owner) (defined in fge::Anchor) | fge::Anchor | explicit |
Anchor(fge::Object *owner, Anchor const &anchor) (defined in fge::Anchor) | fge::Anchor | |
Anchor(Anchor const &r)=delete (defined in fge::Anchor) | fge::Anchor | |
Anchor(Anchor &&r) noexcept=delete (defined in fge::Anchor) | fge::Anchor | |
getAnchorOwner() const (defined in fge::Anchor) | fge::Anchor | |
getAnchorShift() const (defined in fge::Anchor) | fge::Anchor | |
getAnchorSuccessor() const (defined in fge::Anchor) | fge::Anchor | |
getAnchorTarget() const (defined in fge::Anchor) | fge::Anchor | |
getAnchorType() const (defined in fge::Anchor) | fge::Anchor | |
isNeedingAnchorUpdate() const (defined in fge::Anchor) | fge::Anchor | |
needAnchorUpdate(bool flag) (defined in fge::Anchor) | fge::Anchor | |
operator=(Anchor const &r) (defined in fge::Anchor) | fge::Anchor | |
operator=(Anchor &&r) noexcept=delete (defined in fge::Anchor) | fge::Anchor | |
setAnchor(Types type, fge::Vector2< Shifts > const &shift, fge::ObjectSid target=std::numeric_limits< fge::ObjectSid >::max()) (defined in fge::Anchor) | fge::Anchor | |
setAnchorShift(fge::Vector2< Shifts > const &shift) (defined in fge::Anchor) | fge::Anchor | |
setAnchorSuccessor(fge::ObjectDataWeak successor) (defined in fge::Anchor) | fge::Anchor | |
setAnchorTarget(fge::ObjectSid target) (defined in fge::Anchor) | fge::Anchor | |
setAnchorType(Types type) (defined in fge::Anchor) | fge::Anchor | |
Shifts enum name (defined in fge::Anchor) | fge::Anchor | |
Types enum name (defined in fge::Anchor) | fge::Anchor | |
updateAnchor(fge::Vector2f const &customTargetSize={0.0f, 0.0f}) (defined in fge::Anchor) | fge::Anchor | |
~Anchor() (defined in fge::Anchor) | fge::Anchor | virtual |